Sideboard


Another tweaked HOU deck with a few interesting card choices. The creature and enchantment package both provides resiliency and opens the door to a secondary wincon when the plan-A is dragging or disrupted. The main wincon is Approach of the Second Sun . However, this deck relinquishes some of its cantrip amd card-filtering for the above mentioned creatures and enchantments, making up for the loss of card draw with Sunbird's Invocation . This acts as essentially two more copies of Approach, but you don't actually have to wait a turn to draw them...

If you can resolve Sunbird's Invocation on turn six (potentially with Approach in hand) and then cast Approach of the Second Sun on turn 7, you reveal the top 7 cards of your library (looking for your second Approach) immediately, rather than waiting to dig for a second copy-- reminder also, the first one doesn't need to resolve for the Sunbird's activation, it is a cast trigger-- If the first Approach resolves, and you find another in the top 7 cards revealed, you cast it w/o paying its mana cost and have effectively cast it twice this game.

*Be conscious of how you stack these triggers, while it should be elementary stack resolution, it isn't always intuitive to all players, so be sure to talk it out to your opponent: Resolve the 2nd (revealed) Approach first, allow the other revealed cards to be put on the bottom of your library, then resolve the 1st (cast from hand) Approach, to win the game on the spot. Worst-case scenario, the 1st one is countered (or for some reason doesn't resolve), you've essentially drawn seven cards deeper to your next Approach of the Second Sun .

Back-up plan against control (not resolving cast Approaches at all) or Aggro (not having time to get there or draw your combo) is the Crested Sunmare s with enough life gain in the deck to build a Horse Army! (Sounds cool, Anyway).

There's a lot of Enchantment-based hard removal in the deck to deal with anything on the battlefield, and some cute interaction/sideboard shenanigans against brews and fringe decks.

This isn't an easy deck to pilot on the first go, but learning when to respond and when to wait--also knowing when to go for plan-A amd when to switch gameplans makes this deck pretty consistent and fun to play.

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Date added 5 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 3 Mythic Rares

17 - 6 Rares

11 - 0 Uncommons

16 - 4 Commons

Cards 62
Avg. CMC 3.41
Tokens Elemental 0/1 R, Horse 5/5 W, Sunscourge Champion 4/4 B
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