Sideboard


This deck is designed to give your opponent hard decisions to make where both options are going to hurt! The driving force of this deck is Pia's Revolution, however it can be pretty effective without ever playing it. There isn't a lot of enchantment removal floating around standard meta right now, so it is usually safe on the field. Most of the creatures are artifact creatures, so your opponents will be forced to remove them from the field one way or another.

Ravenous Intruder is used to sacrifice artifacts and swing big. Sacrificing the Implement of Ferocity to it will give you card draw, sacrificing Servo Schematic will drop another artifact for you to sacrifice, sacrificing Ornithoper with PR will either do 3 damage outright or allow you to go infinite on Ravenous Intruder's power.

Sacrificing Scrap Trawler will net you any of the above from the graveyard, and with two on the field you can get 2 servo schematics/scroungers, then 1 Implement, then an ornithopter with a 9/10 Intruder on the field.

The other creatures are capable of sacrificing themselves, so in the event we never draw into an intruder we don't have to worry about stuffing in another sac outlet. 4 Bomat Courier, 4 Walking Ballista. Bomat gives us great card advantage and an early jump on damage in most cases, and getting it back with Pia's Revolution is incredibly satisfying. Between Bomat and the Implement of Combustion, you will rarely miss land drops. You'll be sacrificing an empty hand to Bomat Courier's ability more often than not! Blue decks will be shamed by your card advantage, and activating his ability can let you dodge around removal. Walking Ballista provides beautiful synergy here. You will rarely be swinging with it. More often than not, you'll be dumping it on the field and removing all the counters immediately. Whether you use this on removal or direct damage is situation dependent, but your opponent will likely take the 3 damage from Pia's Revolution to not see it on the field again. Jokes on them though, we got 3 Scrap Trawlers to bring it right back to your hand :)

We are playing two 1-drops, Marionette Master and Key to the City. Marionette on turn 6 will end the game. 4 damage per sacrifice or battle death of an artifact is especially deadly when the opponent must also take 3 additional damage each time to prevent you from repeating the process. It is a strong play, but it is really a cherry on top. Same goes for Key to the City. It can end the game for you, but we'd prefer to see it in the mid-game to maximize it's usefulness for this strategy.

Unlicensed Disintegration and Fatal Push are obvious includes. Shocks in the SB to deal with Saheeli, and plenty of removal and hate for Mardu.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 7 years
Splash colors U
Legality

This deck is not Standard legal.

Rarity (main - side)

26 - 9 Rares

17 - 3 Uncommons

4 - 3 Commons

Cards 61
Avg. CMC 1.74
Tokens Gremlin 2/2 R, Servo 1/1 C
Folders Rakdos, Buy, AER
Votes
Ignored suggestions
Shared with
Views