Sideboard


Maybeboard


After my deck:Warriors of the Mardu Horde got destroyed in the Game Day and a couple FNM's, I decided to combine my B/W Warrior deck and my Mardu deck into a more Warrior focused deck. I'm not sure that the mana base is good for this deck, and any ideas on how to fix it would be appreciated, as it might be too slow.

------Deck Breakdown------

------Creatures------

Bloodsoaked Champion: A great one drop creature. Can start swinging turn 2 buffed by Chief of the Edge.

Mardu Woe-Reaper : A one drop that can help gain life, and also provides a way to counter whip decks and delve abilities.

Zurgo Bellstriker : A card that can be useful early as a one drop, but can also be relevant late as it can survive board wipes with its dash ablility.

Blood-Chin Rager: An awesome 2 cost creature. It allows my creatures to get through blockers.

Chief of the Edge: A great support creature. Buffs all creatures in the deck except the goblin tokens generated by Goblin Rabblemaster. It is very useful in getting damage through early with Bloodsoaked Champion, Zurgo Bellstriker and Mardu Woe-Reaper . Also, a 3/2 for two isn't bad in itself

Goblin Rabblemaster: A staple of Mardu decks. Generates tons of tokens and can make a huge board presence if not dealt with early. Its tokens can help buff it, and paired with Arashin Foremost and Blood-Chin Rager, this card can be deadly.

Arashin Foremost: This creature gives any warrior double strike when entering the battlefield or attacks, making it very relevant to this deck. Paired with Blood-Chin Rager, this can get insane amounts of damage through.

------Planeswalkers------

Sorin, Solemn Visitor : This card will mainly be used for buffing my creatures to gain life, but it's second and third abilities may come in handy in certain situations, such as if I'm facing removal or a deck with big creatures.

------Instants------

Crackling Doom: An overall great removal spell. It can get rid of big creatures that may interfere with attacks, or to get rid of creatures that are out of burn range.

Gods Willing : An important evasion spell. Can protect creatures from being removed, or can help to avoid blockers.

Lightning Strike: A cheap, flat out burn spell.

------Sideboard------

Bile Blight : Useful in getting rid of creatures that are the same.

Despise: A very useful card. Can get rid of a creature or a planeswalker for one. Also, it allows you to look into an opponents hand to see what removal they have to plan attacks around.

Duress: Can help to get removal out of an opponents hand, as removal can devastate this deck.

Roast: Gets rid of many creatures, such as Siege Rhino and Rabblemaster.

Utter End: A staple removal spell that can't be removed, which is a problem with Banishing Light if your opponent has answers to it. Also, Utter End has instant speed, which allows a much more rapid response to threats.

Valorous Stance : A multi-purpose spell that allows me to get rid of big creatures such Siege Rhino, while also having the option to protect my own creatures.

Thanks for taking a look at the deck!

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

28 - 1 Rares

15 - 11 Uncommons

6 - 3 Commons

Cards 60
Avg. CMC 2.16
Tokens Emblem Sorin, Solemn Visitor, Goblin 1/1 R, Vampire 2/2 B
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