Description

Working on making more creature hate and more control. Will update better eventually.

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Comments

goswser says... #1

Exploration, Burgeoning, Birds of Paradise, and Noble Hierarch are all great cards that I run to get the deck off to a faster start. I'd also consider the good 3 mana walkers for Atraxa, especially Nissa, Voice of Zendikar and Liliana of the Veil if you can get one, dropping one of these on turn 2 and Atraxa on turn 3 is the dream.- Skullclamp can be great in Atraxa as well as a draw engine or combo card if you want to be degenerate. - Chasm Skulker has been great for me in being a sticky creature that is fairly resilient.- Mikaeus, the Lunarch is probably one of the best creatures for beefing up the board.- Parallax Wave is pretty solid removal.- Notorious Throng can be worth running if your deck is more aggressive creature wise.- Winding Constrictor can synergize pretty well with a lot of cards and is really cheap.- Hatred can be ran as an alternate win-con with Atraxa, her flying lets her get past blockers fairly often, and if you have a Conqueror's Flail already equipped then this lets you beat people to death pretty fast.- Sram's Expertise can be a good way of putting out creatures to build up with counters, without losing tempo.- Pursuit of Knowledge is value town draw spell if you can proliferate on it.- Avenger of Zendikar is a great finisher as well.- Hooded Hydra is another counter synergistic card.- Mirror Entity lets your creatures swing in for wins if you have a decent amount of mana and 5+ creatures.- Inexorable Tide is one of the best sources of proliferation.

Hope this is helpful!

March 16, 2017 9:26 p.m.

Winterblast says... #2

There are so many ways to play with the colours Atraxa provides and I would say the whatever your plan is, the deck is best when you focus on exactly that strategy instead of doing a bit of this and that.

In our playgroup we have two Atraxa decks at the moment. One player has an infect deck, which means very fast aggro because infect kills with only 10 damage in a 40 life format. His plan is obviously getting a very fast start and dealing a good amount of damage with an infect creature (not necessarily lethal damage, but enough that a player can be killed with 2 or 3 proliferates later). This deck is running no fancy shit with counter meddling and other stuff that does not win the game. Earliest kill is turn 2 with a perfect hand, usually it's turn 3-5.

I play the other Atraxa deck here around and mine (Atraxa's super(un)friendly Stax) is basically creatureless. In my deck I focus on disabling most of what other decks would like to play. Humility, Pendrell Mists, Ensnaring Bridge, Moat, Tangle Wire, Nether Void, Land Equilibrium,...Atraxa's proliferate ability can be used well in this build, as it makes everything better than it already is, but I don't really need her to win. usually I win with planeswalkers (I only play those whose ultimate will really end the game or whose other abilities are really needed in the deck) or with the classic combo Helm of Obedience+Leyline of the Void. My only creatures are Academy Rector, Gilder Bairn, Deepglow Skate, Crystalline Crawler, Lodestone Golem, Trinket Mage, which are basically only additional tutors, powerful utility creatures or stax pieces. This deck doesn't win fast (in terms of making an opponent lose the game), but it can potentially lock down the game starting in turn 1 or 2 and then I have time to find my win options. It often wins by creating a hardlock under which only I can keep playing...you can concede then.

I personally think that slow creature based strategies are far too risky, unless they use a huge lot of disruption in order to deal with control and combo. Playing infect in commander certainly gives you an advantage because most decks are not equiped to play against aggro with only taking 10 damage in total. It's also a lot cheaper to build than a control version. You can focus on green and black and only splash the other two colours for very powerful spells and you don't necessarily need an expensive mana base for that. you would really have to focus on that though...90% infect creatures plus absolutely needed non-infect helpers, enough removal for everything that could shut down creatures/attacking and a lot of cheap or free pump spells.

As for the counterspells you currently use: I would say they are all too expensive. If you don't want to buy Mana Drain and Force of Will you should at least get Spell Pierce, Mana Leak, Arcane Denial, Disallow, Remand, Memory Lapse, maybe Swan Song, Daze, Twincast, Misdirection...reliably getting double blue in a four colour deck is hard enough so if you want to play counters you should choose those that cost only one coloured mana or can be cast for free. Those with double blue should be really worth their effect.

For speed I usually play the standard artifact package with: Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Chrome Mox, Mox Diamond, Mox Opal, Lotus Petal, Voltaic Key, Coalition Relic and the Mirrodin Talismans in the colours I need. In four colour decks Chromatic Lantern is also great. It always depends on your budget though how much artifact speed you can use...some of these are not among the cheapest cards. Btw I don't think doubling season will drop in price anytime soon. There won't be a reprint in a standard legal set so if it comes again it will be in a conspiracy or masters set, of which not so many are opened.

March 27, 2017 10:07 a.m.

xVpeterVx says... #3

Winterblast thank you for the comment it was very helpful and I haven't even heard of a lot of those cards. I'm still sorta new to the game. So I tried to split my cards evenly between this and my Sen Triplets (my best deck). This deck is kinda weird when playing it. More often than not I win in about 7-15 turns. I know thats a big gap but it works pretty well. I'm gonna start focusing on +1/+1 counters and see what I can from there. I don't want my friends to hate playing against me if I went infect (they're super petty). But I do plan on trying to add some more control, like authority of the consuls and I do have an academy rector so soon I plan on either getting doubling season or omniscience to combo with it. But the purpose of me putting this deck on here was to find more relevant cards for it and you've helped me immensly! Thank you!

March 27, 2017 10:38 a.m.

Winterblast says... #4

If you use the Rector I'd get Humility as the nr 1 target. This card is so awesome and sick and it reminds people of using enchantment removal that is not implemented on a creature...

March 27, 2017 10:55 a.m.

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Date added 9 months
Last updated 3 months
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.62
Tokens Narset, Garruk, 0/1 Plant, 5/5 Wurm, 3/3 Beast, 2/2 Vampire, 1/1 Assassin, Elspeth, Liliana, 1/1 Elf Druid, Ajani, */* Generic, 1/1 Soldier
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