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Don't Rashmi: to Resolve a Brainstorm

Commander / EDH G/U (Simic)

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Rashmi Value Engines

This build looks to abuse top-of-deck manipulation to facilitate a few value engines, allowing you to assemble an unsurpassable board state. There are several card synergies to aid the game plan, but the main win condition is to control as many creatures as possible before dropping a Craterhoof Behemoth and attacking for the win. This however, is a rather simple and common win condition that is easily interruptible, therefore, the main focus of the deck is not to win but to set up such and overwhelming value machine that your opponents simply can't keep up, allowing you to play a Mind's Dilation or Nissa, Steward of Elements, the other (less consistent/more fun) win conditions.

There are no infinite combos in this deck (as far as I'm aware)

Top of Deck

When it comes to top of deck synergies, Jace, the Mind Sculptor is your best friend due to the repeatable Brainstorm effects (Brainstorm is this deck too). Sylvan Library does a good job of imitating it, but only with 3 cards as opposed to your whole hand. Mirri's Guile has a similar effect but not as powerful, so I don't run it, but it's noteworthy for an include if you so desire. Sensei's Divining Top lets you rearrange the top 3 cards, and with Future Sight in play it basically says ': draw a card'. Nissa, Steward of Elements lets you scry away what you don't need and set the top of your library up a turn in advance. Noxious Revival regrowths a card to the top of your deck, and is a neat little combo with Mind's Dilation, just cast this in response to your opponent casting a spell, and put the best spell in their graveyard on top of their library.

As for top deck pay-offs, we have Temporal Mastery and Devastation Tide to buy you more time for engine setup, Coiling Oracle will put a land on top straight on to the battlefield, and of course Rashmi, Eternities Crafter will let you cast free stuff (!!!) if you can set it up correctly and the key to that, is casting big ol' spells nice and early in the game. To assist, we have cards we can cast for alternate costs, and ramp.

Alternate Costs

When Rashmi, Eternities Crafter is in play, we generally want to be casting spells that have a higher CMC that the spell on top of our library. To do so, there are a few choice cards with a high CMC that we don't have to pay the full amount for. Commandeer, Force of Will, and Misdirection can all be cast by exiling blue cards from your hand. To cast Gush, just return two Islands to your hand (not an issue with Burgeoning out). As Foretold gives any spell you want to cast an alternate cost, if you can keep it on the battlefield long enough and works well with Ancestral Vision and Lotus Bloom as you can cast them without having to wait for suspend to tick down.

Ramp

To synergise with our Craterhoof Behemoth win-con, most of our ramp comes in the form of bois. As most of these guys are 1 CMC and ramp us to 3 mana on turn two, the obvious includes are the 3 mana Cultivate, Wood Elves and Farhaven Elf. Burgeoning is good because of how much innate card draw we have, plus it goes hard with a Windfall and 5 lands in hand on turn 1 (Magical Christmas Land).

Draw

Our main draw engine consists of a Skullclamp and almost any creature in the deck. If it doesn't look like you're getting a Craterhoof Behemoth on the board anytime soon, then just clamp the shit out of those boys. As for the rest of our card draw, we prioritise drawing cards on our opponent's turns with Consecrated Sphinx and Rhystic Study because it heightens our chance of a getting a sneaky miracle off. Treasure Cruise is there as it is a powerful card draw spell with a high CMC that you can pay an Alternative Cost for.

Tutor

There are several spell and creature tutors. Spellseeker is an all star as it can become a Worldly Tutor or Mystical Tutor, which go and get pretty much anything we need. (Apart from artifacts, and for that, we have Trinket Mage). An Entwined Tooth and Nail basically say ": Win the game" because you go get Avenger of Zendikar and Craterhoof Behemoth and swing.

I hope you have fun with this deck!

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Date added 1 month
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.29
Tokens 0/1 Plant, 3/3 Beast, 3/3 Frog Lizard, 2/2 Boar, 3/3 Ape, 2/2 Manifest
Folders Uncategorized, immediate make, EDH
Top rank #6 on 2018-11-04
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Revision 9 See all

2 weeks ago)

-1 Island main
+1 Forest main