I have broken down my Azusa's a Frenchie library in order to build my first true cEDH deck, under Selvala. For about 4 years Azusa, Lost but Seeking has been my go to deck and commander for fun games, but as my meta has evolved into competitive levels I've been forced to abandon my beloved Azusa, leaving her to wander Kamigawa again. She has been replaced by an elf who controls unimaginitivable power, Selvala, Heart of the Wilds

The idea of this library is to ramp the entire deck onto the field as fast as possible. As early as turn 3 (with a small bit of luck) But by turn 4 or 5 consistently.

I do this by playing big creatures to secure a lot of mana. This allows me to draw my library and put it on the field.


  • This deck is FAST. It can quickly generate high numbers of mana allowing you to play everything in your hand, and hopefully draw into more cards to play in the process.
  • I'm rude, so I run eldrazis. They are strong and keep a presence. I view them as the perfect protection against mill libraries since they shuffle your graveyard back into your library.
  • there are several paths this deck can take to victory, it is far from a one trick pony.


  • Being mono green this library lacks both control and varying tutors. There are plenty of tutors here, but they only search for creatures.
  • This deck is very commander reliant. It can be stifled with counters and removal. There are preventative measures and ways to recover, but it will slow the deck down, of course.
  • You will get targeted because no one likes playing against someone who can cheat out cards.
My infinite combos include:

Selvala, Heart of the Wilds + Umbral Mantle with a 5 mana source.

Selvala, Heart of the Wilds + Staff of Domination with a 6 mana source. The staff combo is a lot stronger because it always allows me to gain infinite life, draw infinite cards, and play them all.

These are my other mana sources/ramp cards. Because of the amount (and average cmc) of these cards I am able to run just 30 lands in the library. It is frequent that I will have one or more of these cards in my opening hand, thus allowing me to ramp out my commander faster than my opponent can respond to her. Green is all about mana control.

Arbor Elf
Birds of Paradise
Elvish Mystic
Fyndhorn Elves
Karametra's Acolyte
Llanowar Elves
Priest of Titania
Carpet of Flowers
Utopia Sprawl
Wild Growth
Amber mox
Chrome Mox
Mana Crypt
Mana Vault
Sol Ring
Nykthos, Shrine to Nyx

These cards untap Selvala, which causes her ability to be spammed for ridiculous amounts of mana. Very strong with a big creature on the battlefield.
Quirion Ranger
Scryb Ranger
Wirewood Symbiote
Great Oak Guardian
Benefactor's Draught
Staff of Domination
Umbral Mantle
Wirewood Lodge
These cards allow me to draw cards, then draw more cards, then draw again until I have the exact cards I need to combo out with infinite mana and place my entire library on the field.

Kozilek, Butcher of Truth
Regal Force
Benefactor's Draught
Momentous Fall
Scroll Rack
Staff of Domination
Greater Good
Sylvan Library
Garruk, Primal Hunter
Life's Legacy
Rishkar's Expertise
Shamanic Revelation
Soul's Majesty

In the early game, the most important thing you can do is secure fast mana and fat creatures. There are several ways to do this. Here are the creatures I would like to have one of in an opening hand in order to secure a fast board presence: Phyrexian Dreadnought
Phyrexian Soulgorger
Rhonas the Indomitable

Some other creatures I could secure mana with, but are a lot slower, include:
Great Oak Guardian

After acquiring a decent mana source (even if it's just there for that one turn like with Phyrexian Dreadnought ) I need something to do it with. I prefer to either draw a lot of cards to set up my combo, play a large creature to secure more consistent big mana, or both.

My preferred cards to play off a 10-12 mana turn include:
Tooth and Nail
Genesis Wave
Kozilek, Butcher of Truth
Natural Order
Rishkar's Expertise
Regal Force (when there are at least 4 other creatures on the field)
Shared Summons (sets up combos)
Or the Staff of Domination combo

More often than not playing one or more of these cards in a turn will lead into a cascading effect of drawing cards, obtaining more mana, and playing more cards until the I secure a win.

Shout out to jmessy17 for helping me build this deck! He contributes the most to my local meta. Check out his genius libraries!

Please leave an upvote if you like the library!


Updates Add



100% Competitive

Top Ranked
Date added 2 months
Last updated 9 hours
Key combos

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.99
Tokens 5/5 Wurm, 3/3 Beast
Folders EDH is the best game type, Excellent Primer
Ignored suggestions
Shared with

Revision 21 See all

9 hours ago)

+1 Lupine Prototype main
-1 Sensei's Divining Top main
+1 Emerald Medallion main
-1 Fauna Shaman main