Another idea I've been kicking around for standard and here it is Abzan revolt. So the main premise to the deck is to obviously abuse your revolt ETB triggers to gain control of the board and grind a lot of value off each creature you have.

So the deck operates on the function of revolt where you can maximize the most effective ETB effects and triggering them. Grinding out big value from a very small base and growing massively if your opponent leaves your board unchecked and locking them out potentially. Cards like Eldritch Evolution are your engines to start the revolt by finding your most appropriate effect like going Hidden Herbalists + Hidden Herbalists and going for a Greenwheel Liberator getting two 2/2s plus a 4/3 for three mana on turn 3 for example
So the integral pieces of the deck are Eldritch Evolution that serves as your engine and your way of pulling value from "thin air". Sometimes you may want to go the sequence of what I said earlier and getting a nice board. Maybe perhaps maybe you need to just bring back a cheap creature with Renegade Rallier or remove a threat with Vengeful Rebel or maybe you just want to close it out and evo for one of your game winning threats. Evo is the quickest way of accomplishing this.

Another is Eldrazi Displacer which helps extend your play if don't have a evo at the moment and need to make smaller increments of value or perhaps flicker their threats long enough to find what you need. A good example is like Eldrazi Displacer + Renegade Rallier to bring back a Selfless Spirit? Sac-a-spirit when you need to. Bring it back at instant speed. See where I'm going?

Lastly, one of the main pieces which is overlooked is Evolving Wilds The bad fetch actually works wonders where if you need to trigger revolt early you can do it by fetching with the wilds. Plus it gives the wilds better upside later in the game where you need to grind value off without taxing your mana and need "quick fixes".

Winning for the deck is about getting the most value and knowing when to go for the "big move". Archangel Avacyn  Flip allows you to alpha on a board and force your opponent into a very hard decision into how to go about it. Eldritch Evolution from a 3 drop allows you to get the angel on turn 4 and puts big pressure on your opponent to respond. You can go for the "tall" strategy and tutor for a Verdurous Gearhulk and go big and give counters to your board. Linvala, the Preserver plays both as a offense and defense piece where 5 life is excellent and possibly getting a 3/3 flyer might close out the game.

So there it is. I'm going to try to optimize it and tune it when AMONKHET comes out so if you think there is any sub-optimal pieces that can be replaced with better ones, please let me know and critique and suggestions are always welcome of course.


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Date added 10 months
Last updated 10 months

This deck is Standard legal.

Cards 60
Avg. CMC 2.54
Tokens Copy Clone, 4/4 Angel
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Revision 3 See all

10 months ago)

-1 Plains main
+1 Forest main