Hi All,
UPDATE 22/1/19 Removed
Quench
in place for
Lava Coil
ALSO Toying with having
Precognitive Perception
In SB over
Banefire
This is a little brew I've been working on since we started seeing some RNA spoilers I tested out many many many different combinations with Mana types and different cards and have found this one to be the most effective so far would love some feedback and thoughts on the deck.
Have been toying and testing with the idea of having
Ral, Izzet Viceroy
In the Maindeck in place of probably
Quench
Have found him to be effective and another Win Con for the deck but at this moment i'm leaving him in the Sideboard.
The General aim of the deck is to use your counters of
Quench
|
Ionize
|
Frilled Mystic
To stop any really annoying cards from making their way onto the field.
If your opponent seems to build up to many creatures is where you get to blow them away with
Fiery Cannonade
I'm running 3 of these because the meta at this current time seems to be a lot of aggro with cheap creatures so this comes in very much needed handy.
Keeping your hand full and ready to counter or lay down some heat is kept replenished with
Opt
Chemister's Insight
Growth Spiral
Creatures
Niv-Mizzet, Parun
Great card and amazing at closing out games once you have him out your game is almost sealed.
Frilled Mystic
Counter Spell and a decent amount of Power getting this down when countering a spell then blocking out another creature very handy and versatile card works wonders in this build.
Hydroid Krasis
This choice was a late one i toyed with not having it included but once re-reading the card i stumbled accrosss the fact that the X Value of gaining Life and Drawing cards was on cast so this meant i had to have it in here If it was just to block out a big creature or close out the game with some big numbers it also will help bring your life total back up and draw some needed cards Pairing really well with a
Niv-Mizzet, Parun
out.
Instant/Sorcery
Opt
|
Growth Spiral
|
Chemister's Insight
Are your card advantage and drawing engines
Growth Spiral
on a end phase turn 2 with a land in hand into a turn 4
Wilderness Reclamation
sets you up very very strongly moving forward for the rest of your game. I have considered using
Precognitive Perception
Since ive been using alot more spells Main Phase with the end step Untap but will keep posted on that.
Quench
|
Ionize
Mainboard are you counters for the game and have
Essence Scatter
&
Negate
in the Sideboard if you are taking on a Control or Aggro deck.
Expansion / Explosion
Neat little 2 face card this one is can either use it to copy your spells for a 2nd go or even copy your opponents if they are trying to burn you or kill something spinning it back on them is always unexpected, Explosion part of the card is a great mix with both
Niv-Mizzet, Parun
&
Wilderness Reclamation
.
Fiery Cannonade
Crowd control removal yes its only 2 Damage but used early enough can stop anything building and then you just counter away to the win.
Win Cons
Niv-Mizzet, Parun
One of my favourite cards since his release and have won and enjoy many games with him he is pretty self explanatory with his job get him on the field cast spells draw and deal damage.
Expansion / Explosion
And Interesting Win Con with this card as if you draw it late game with the combination of
Wilderness Reclamation
The ability to do a huge dump of damage and also draw yourself some much more needed cards is always a win win.
Hydroid Krasis
What a neat new card this is Getting a big creature out on the field is excellent having Flying and Trample even better drawing some cards from casting thats decent but wait you also get to gain life no this isn't a trick you get all these specials for one low price what a winning card this has been.
Electrodominance
Is a neat little Sideboard addition that you can bring into the mix with floating mana with the help of
Wilderness Reclamation
This allows some BIG Damage to be pumped out then also able to play something like a
Niv-Mizzet, Parun
At instant speed is a very nasty mix.
Ral, Izzet Viceroy
Pretty self explanatory for mr Ral great card advantage ability and also able to remove any big annoy creatures that pose a threat and getting him up to 8 Loyalty is quiet easy if again you have
Wilderness Reclamation
on the field and are able to protect him alot easier.
Thanks for taking the time to have a read and look I'll try to keep this as updated as possible.