Sideboard


Hi All,

UPDATE 22/1/19 Removed Quench in place for Lava Coil ALSO Toying with having Precognitive Perception In SB over Banefire

This is a little brew I've been working on since we started seeing some RNA spoilers I tested out many many many different combinations with Mana types and different cards and have found this one to be the most effective so far would love some feedback and thoughts on the deck.

Have been toying and testing with the idea of having Ral, Izzet Viceroy In the Maindeck in place of probably Quench Have found him to be effective and another Win Con for the deck but at this moment i'm leaving him in the Sideboard.

The General aim of the deck is to use your counters of Quench | Ionize | Frilled Mystic To stop any really annoying cards from making their way onto the field.

If your opponent seems to build up to many creatures is where you get to blow them away with Fiery Cannonade I'm running 3 of these because the meta at this current time seems to be a lot of aggro with cheap creatures so this comes in very much needed handy.

Keeping your hand full and ready to counter or lay down some heat is kept replenished with Opt Chemister's Insight Growth Spiral

Creatures

Niv-Mizzet, Parun Great card and amazing at closing out games once you have him out your game is almost sealed.

Frilled Mystic Counter Spell and a decent amount of Power getting this down when countering a spell then blocking out another creature very handy and versatile card works wonders in this build.

Hydroid Krasis This choice was a late one i toyed with not having it included but once re-reading the card i stumbled accrosss the fact that the X Value of gaining Life and Drawing cards was on cast so this meant i had to have it in here If it was just to block out a big creature or close out the game with some big numbers it also will help bring your life total back up and draw some needed cards Pairing really well with a Niv-Mizzet, Parun out.

Instant/Sorcery

Opt | Growth Spiral | Chemister's Insight Are your card advantage and drawing engines Growth Spiral on a end phase turn 2 with a land in hand into a turn 4 Wilderness Reclamation sets you up very very strongly moving forward for the rest of your game. I have considered using Precognitive Perception Since ive been using alot more spells Main Phase with the end step Untap but will keep posted on that.

Quench | Ionize Mainboard are you counters for the game and have Essence Scatter & Negate in the Sideboard if you are taking on a Control or Aggro deck.

Expansion / Explosion Neat little 2 face card this one is can either use it to copy your spells for a 2nd go or even copy your opponents if they are trying to burn you or kill something spinning it back on them is always unexpected, Explosion part of the card is a great mix with both Niv-Mizzet, Parun & Wilderness Reclamation .

Fiery Cannonade Crowd control removal yes its only 2 Damage but used early enough can stop anything building and then you just counter away to the win.

Win Cons

Niv-Mizzet, Parun One of my favourite cards since his release and have won and enjoy many games with him he is pretty self explanatory with his job get him on the field cast spells draw and deal damage.

Expansion / Explosion And Interesting Win Con with this card as if you draw it late game with the combination of Wilderness Reclamation The ability to do a huge dump of damage and also draw yourself some much more needed cards is always a win win.

Hydroid Krasis What a neat new card this is Getting a big creature out on the field is excellent having Flying and Trample even better drawing some cards from casting thats decent but wait you also get to gain life no this isn't a trick you get all these specials for one low price what a winning card this has been.

Electrodominance Is a neat little Sideboard addition that you can bring into the mix with floating mana with the help of Wilderness Reclamation This allows some BIG Damage to be pumped out then also able to play something like a Niv-Mizzet, Parun At instant speed is a very nasty mix.

Ral, Izzet Viceroy Pretty self explanatory for mr Ral great card advantage ability and also able to remove any big annoy creatures that pose a threat and getting him up to 8 Loyalty is quiet easy if again you have Wilderness Reclamation on the field and are able to protect him alot easier.

Thanks for taking the time to have a read and look I'll try to keep this as updated as possible.

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Date added 5 years
Last updated 4 years
Splash colors URG
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 1 Mythic Rares

36 - 3 Rares

12 - 2 Uncommons

8 - 9 Commons

Cards 60
Avg. CMC 3.24
Tokens Emblem Ral, Izzet Viceroy
Folders Decks, copy deck
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