This is my take on a Oona, Queen of the Fae build.

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"Is the deck competitive, casual or what?"

Well, This is not the easiest question to begin with. I would say somewhere between the two, although it is a little closer to the competitive end of scale for sure. It won't perform well in cutthroat metas where games are decided somewhere around turn five, but it could maybe outclass opponents in more casual groups. On a scale from 1 (pure casual) to 10 (hermit druid power level cuttthroat deck), I would give it a 7.5 (or 8 if I would be very optimistic). Still, I would say that it is a very strong deck and does pull out wins.

I think this build speaks of the pure hatred within EDH players' hearts and their unbearable desire to make everyone miserable.

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"Why would you play this deck?"

It's a straight up control/prison deck that locks everyone out of having fun...Then combos out late game if desired. It's a complete troll player's wet dream. It has access to tutors, draw, mass/spot removal.

"Why wouldn't you play this deck?"

EDH is your way to making new friends, and you don't like bringing hate to the table. In which case you should probably be playing the purple hippo.

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Some notable interactions:

Rings of Brighthearth + Xiahou Dun, the One-Eyed : At the cost of 1 critter and only 2 mana you get ANY 2 black cards back from the 'yard...Including Xiahou Dun, the One-Eyed himself if you wanted!!

Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top : How it works is you create "Infinite Mana" with Basalt Monolith + Rings of Brighthearth , then you use Rings of Brighthearth to copy the draw ability on Sensei's Divining Top. This allows you to draw a card, then the second copy allows you to get "Top" back. Recast "Top" with the "Infinite Mana", and rinse and repeat by drawing your whole deck.

Grim Monolith + Power Artifact or Basalt Monolith : Reducing the untap cost of 1 of the Monoliths by 2, netting you 1 Mana each time to go infinite. Then pump that into Oona, Queen of the Fae, Exsanguinate or Walking Ballista.

Basalt Monolith + Rings of Brighthearth : Pay 2 to use Rings of Brighthearth to copy the untap ability of Basalt Monolith. It allows you to tap it twice to create 6 mana. Use 3 mana to untap Basalt Monolith, then 2 mana to reuse the ability of Rings of Brighthearth on Basalt Monolith to continue the loop...It nets you 1 colorless mana each time. Combine with: Oona, Queen of the Fae, Exsanguinate (with 2 more ), Staff of Domination to draw into Walking Ballista .

Cabal Coffers + Deserted Temple + Rings of Brighthearth : You activate the Coffers to produce 7 mana, you use 1 to untap the Coffers off the Temple, and then you use 2 for the trigger of the Rings to untap the Temple with a copy of the ability (or the copy for the Coffers, and the original targeting the Temple). You'll keep netting 4 black mana each time you loop this combo. Dump that Mana into Oona, Queen of the Fae or Exsanguinate.

Bitterblossom + Contamination or Contamination + Reassembling Skeleton : This will "lock" everyone into mana. On your upkeep, put your triggers on the stack and either sac the token created from Bitterblossom or by using the ability of Reassembling Skeleton from the graveyard to sac that instead.

Crucible of Worlds + Death Cloud : Pretty much resets the game for the table, and sets you up for the win. Leaving everyone to scramble back while you still consistently hit your land drops.

Crucible of Worlds + Strip Mine or Crucible of Worlds + Wasteland : Keeps opponents problematic lands under control, or just locks them out of the game entirely.

Disclaimer: Your opponents will hate you, but the salt needs to be real sometimes.

Disclaimer P2: Yes, Black Braids and Recall are banned. My playgroup doesn't mind.

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