Basically, what u wanna do is get fraying sanity out ASAP. If u get it out turn 3 and then have a stable flow of mill cards u can basically gaurentee a victory. Best case scenario u get traumatize and fraying sanity for an almost instant win on turn 5. Other than that make sure you only use the Halimar depths on turns when it doesn't matter whether or not u need that extra land.

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Date added 5 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 0 Mythic Rares

20 - 0 Rares

11 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.89
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