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Marath, Will of the Combo

Commander / EDH RGW (Naya)

PluralBeardie


This deck is entirely built around getting 2-3 combo pieces and going infinite. Once two pieces are out, such as Ivy Lane Denizen and Workhorse, all it takes is something like Impact Tremors to take out the entire table.

While the combos basically win the game on the spot, it has a lot of trouble drawing cards. I tried looking for more cards that allow you to draw off of tokens but I couldn't find any.

I was also told that Marath, if built correctly, could be a cEDH deck. Since I haven't built anything with that high a power level yet, I would love some feedback on how to get Marath up there and to make it a force to be reckoned with.

I know for certain that an Earthcraft would bring up the power of the deck, but it is fairly hard to find and is an expensive card. I'm trying not to spend too much money on cards to swap out. I intend on making Earthcraft one of the few, if not the only, spendy cards I'm adding in.

Any tips, feedback, and suggestions are very welcome.

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Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

44 - 0 Rares

19 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens Elemental 5/5 RG, Elemental X/X G, Elephant 3/3 G, Emblem Huatli, Radiant Champion
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