The object of this deck is to fetch powerful artifacts with Arcum Dagsson. I run a large amount of artifact creatures to make sure I have one to use with Arcum.

Notable Combos:

- March of the Machines + Intruder Alarm + Myr Turbine = Infinite Myr tokens.

-Mycosynth Lattice + Karn, Silver Golem = pay one mana to "destroy" a land.

-Infinite Myr token combo + Phyrexian Altar = Infinite mana of any color (Blue).

-Infinite Myr token combo + Arcum Dagsson = Put all Non-creature artifacts from my deck into play.

-Mycosynth Lattice + Nevinyrral's Disk + Darksteel Forge = Destroys all permanents I don't control.

-Pili-Pala + Grand Architect + 1 blue mana = infinite mana of any color (Blue).

-Academy Ruins + Mindslaver = Reusable Mindslaver (Goes infinite if you already have infinite mana or can pay 4 mana a turn... while using arcum to put in in during your upkeep after using Academy Ruins).

Arcum Fetch Order:

-If you have plenty of artifact creatures in hand, you do not need to grab Myr Turbine First... However, if you do not have several artifact creatures in hand... I would go for the Myr Turbine First.

-Your priority is to get Mycosynth Lattice out ASAP.

-Then you will want to grab Clock of Omens and/or Unwinding Clock so you can use Arcum's ability more than once per turn or during your opponent's turns. (This allows for you to combo-off around 2 turns earlier than you normally would).

Grabbing a Clock of Omens will allow for you to use Arcum more than once during the turn Clock of Omens Comes out.

Unwinding Clock will let you use Arcum on other player's turns and have mana open to cast counterspells if your field is threatened.

-Clock of Omens + Mycosynth Lattice can often allow you to use arcum 3-5 times a turn... This can let you win turn 5. You can win even earlier if you get a Sol Ring or Mana Vault in your opening hand.

-Go for Darksteel Forge and Nevinyrral's Disk ASAP after getting Mycosynth Lattice on the field.

-If you don't want people to hate you (especially in a group EDH game) don't go for an early win, but instead go for a slower and/or more complex combo.

Update:

-I had to add some control to this deck, Arcum was often getting countered or destroyed... I decided to add Lightning Greaves and Swiftfoot Boots to protect him while he's out, and added 8 counterspells to deal with those pesky field wipes and counterspells.

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

26 - 0 Rares

16 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 3.40
Tokens Bird 2/2 U, Copy Clone, Myr 1/1 C, Phyrexian Myr 1/1 C
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