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Modern Lands Deck

Modern*

lfritzsche


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Maybeboard


This is a deck using animated lands to win.

To help get lands onto the battlefield initially we use Sakura-Tribe Elder and Nissa's Pilgrimage. The goal after that is to play a Sylvan Advocate and go attacking with manlands, planeswalker land animation, and Sylvan Awakening.

Ensnaring Bridge helps us stay alive early in the game as long as we can empty our hand. Ghirapur Orrery not only lets us play an extra land each turn, but also helps us draw cards and have enough lands in hand to be able to attack with a bridge out. While our opponent also benefits from the effects of Ghirapur Orrery, we benefit so much more that it is worth playing it.

The Crucible of Worlds and Ramunap Excavator let us play lands from our graveyard if our lands get killed, and also lets us use Ghost Quarter as a Strip Mine over and over again destroying all of our opponents lands. Drift of Phantasms is there primarily to tutor up one of these combo pieces.

If we can survive the first few turns in Modern than I think the deck can get some wins. Most other decks won't be able to interact well with the creatures, especially since they turn back to lands when we pass the turn, so sweepers will be useless against them.

Any suggestions welcome!

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22% Casual

78% Competitive

Revision 1 See all

(5 years ago)

+1 Courser of Kruphix maybe
+1 Druidic Satchel maybe
+1 Dryad Greenseeker maybe
-1 Gaea's Blessing side
-1 Ghirapur Orrery main
-1 Heroes' Bane side
-1 Heroic Intervention main
+1 Island main
+2 Jaddi Offshoot side
+1 Kamahl's Druidic Vow maybe
-1 Negate side
-1 Nissa, Nature's Artisan main
+1 Nissa, Worldwaker main
-1 Obstinate Baloth side
+1 Oracle of Mul Daya maybe
Date added 5 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

11 - 2 Mythic Rares

20 - 6 Rares

6 - 7 Uncommons

10 - 0 Commons

Cards 61
Avg. CMC 3.03
Tokens Ashaya, the Awoken World, Emblem Nissa, Vital Force, Plant 0/1 G
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