The point of this deck, like most control decks is to use an abundance of counters, removal spells and utility spells to controll the board and gain a tactical advantage over your opponent. Then, choose a small amount of reliable, evasive and powerfull threats to overwhelm, and finish them off. In this deck I have chosen three dragons who have a strong body, a powerful effect and are either untouchable (aside from board wipes) or in the case of Kokusho, the Evening Star, can be usefull when they die. Because this deck has a small number of threats, who are rather expensive, it is crucial that the supporting cards be specifically aimed at staying alive untill the threats can be played. For this reason I have chosen counters (Spell Snare, Remand, Mana Leak, Silumgar's Scorn ) and removal spells (Go for the Throat, Path to Exile, Detention Sphere, Esper Charm) that are targeted at removing any possible threat as early as possible. In order to stay relevant throughout the game, card draw also needs to be a big part of the deck. I have chosen different cantrips so I can sift through cards early (Serum Visions, Remand) and others to stay relevant in the late game (Sphinx's Revelation, Dragonlord's Prerogative , Narset Transcendent). Finally, In order to be prepared against any unpredicted situation, we need utility spells (Cryptic Command, Esper Charm, Inquisition of Kozilek, Minamo, School at Water's Edge, Vault of the Archangel) to be able to handle them. Next is a card by card explanation for my card choices by category, hope you enjoy the deck!
Crib Swap is a decent removal spell that can also help other cards like Dragonlord's Prerogative and Silumgar's Scorn . The 1/1 is not much of a threat, especially with Silumgar, the Drifting Death, but the is a little high so it's only a 1 of.

Crux of Fate is an obvious choice, it kills all creatures other than ours. I only need 2 mainboard mass removal, and it can be countered so only 1 in the mainbord.

Detention Sphere is targeted at non-creature non-land permanents (enchantments, artifacts, planeswalkers), or at creature tokens. It can also be used on a creature if necessary, but we have enough creature removal that it should not happen too often.

I've played around with Doom Blade, and Go for the Throat, but in the end Fatal Push is better for modern.

Path to Exile is simply the best form of single creature removal given its cost, 3 is a minimum.

Supreme Verdict is the second boardwipe because there is very little that can stop it.

Cryptic Command comes at a difficult cost of , but it is worth every mana symbol. Counter and draw, counter and tap all opponent's creatures to delay a turn, conter and bounce a permanent (with another counter ready), each possibility gives us a distict advantage.

Mana Leak is aimed at the early game, as it loses its value later in the game, therefore only 2 in the deck.

Remand delays the opponent 1 turn and replaces itself in our hand and is usually just as usefull late game as it is early game.

Silumgar's Scorn , what's not to love about what's basically a Counterspell. However, a dragon is needed for it to be of any value, so more than 2 would be a bit unreasonable given that there are only 7 dragons in the deck.

Spell Snare is surprisingly usefull in modern. The number of relevant 2 cmc cards in modern is astounding, which makes it very useful in the early game and moreso than one would think in the late game too.

Dragonlord's Prerogative is great for late game card advantage, and therefore it usually can't be countered (the later I play it the better the chance is that I have a dragon)

As previously discussed, Remand is great at wasting an opponent's turn and gaining resouces at the same time.

Serum Visions is my personal favorite cantrip for because It helps me plan my turns and sift through cards I don't need right away. Like Path to Exile, 3 is a minimum.

Sphinx's Revelation just gets better and better as the game goes on, and has saved me on more than a few occasions. It provides a large amount of cards, and the lifegain is generally enough to get us by untill the next turn when we can play them. Because it is an instant, it is often played during an opponent's end step unless the lifegain is needed right away.

Cryptic Command is the most versatile utility spell there is. it can be used as a counter, a draw spell, a one turn board wipe or removal spell, or you can return a creature or Detention Sphere to your hand to avoid removal or to exile a different target or more of the same target.

Esper Charm is also very usefull, it's decent card draw when needed, and a good way to get rid of pesky enchantments. It can also be a good way to get rid of opponents' threats in conjunction with Inquisition of Kozilek before they can even be played.

Minamo, School at Water's Edge is great with our creatures because they are all legendary. this land enables Dragonlord Ojutai to effectively always have hexproof. Although, tactically, it is better to leave him tapped, and only untap him in response to removal targeted at him for three reasons. First, it can make your opponent waste a removal spell if he forgets about the land, or thinks we forgot. Second, our opponent can cast removal after using the effect and the ordering of the stack would have the removal resolve first. Third, it can be used after they declare attackers for a surprise defender.

Narset Transcendent Provides pretty consistent card draw for the +1, the -2 is great in conjuction with a board wipe, or other removal as well as with Dragonlord's Prerogative , Cryptic Command, and Esper Charm. Finally the -9 royally screws many decks (rack, storm, other controll decks etc).

Because we only have 6 creature spells, it is important to have an insurance policy. Previously I was using Fearsome Awakening , which worked very well, but I was suggested Unburial Rites , and decided that the multiple uses is better than the two +1/+1 counters. It is also more useful against mill which can be a relatively difficult match-up if they can mill most of our creatures.

Tolaria West allows us to transmute Minamo, School at Water's Edge, Haven of the Spirit Dragon and Celestial Colonnade, only one because it enters the battlefield tapped if not used to transmute.

Celestial Colonnade is a great 4/4 flyer that avoids most mass removal.

Dragonlord Ojutai is the most powerful dragon in the deck. His ability and his body are almost too good for his cost and with Minamo, School at Water's Edge he is even more effective.

Although he doesn't have hexproof, Kokusho, the Evening Star can be just as usefull in death as he is in life. With Unburial Rites , he can be brought back easily, he also provides lifegain, and more so he hurts the opponent (trust me there is no more satisfying win with this deck than to win by Supreme Verdict).

Silumgar, the Drifting Death is an easy choice with these colors because he turns our other creatures into mass removal too and limits our need to have more than 2 board wipes. He also has a decent power and huge toughness to block the biggest threats, and unlike ojutai, he's fully hexproof.

The sideboard I have chosen for this deck, I feel, is quite special. It has a few typical responses to threats such as Leyline of Sanctity, Negate, Ashiok, Nightmare Weaver, and extra removal (Crux of Fate and Wrath of God). What I think makes it special and so effective though, is that I can sideboard in a whole new winning strategy with the addition of just 5 cards. 3x Gifts Ungiven 1x Iona, Shield of Emeria and 1x Unburial Rites (in addition to the one mainboard copy). It is important to understand that these cards are not to be sideboarded in for just any match-up. generally you would want to add them against a mono-colored deck that works relatively quickly (aggro/midrange) or at the very most a two colored deck that relies heavily on one color. this sideboard is so effective against many decks because they simply don't see it coming. The first match-up is generally very long and I draw the game out as much as I can. Then, the second match-up can be over in as many as four or five turns (people generally concede when they see Gifts Ungiven resolve)
Thanks for looking at my deck, I hope you enjoy it and my explanation of the card choices. I'm always open for constructive advice, and even if I do not end up making any changes, I appreciate every bit of input very much. Feel free to leave any suggestions or comments, and if you like the deck be sure to leave a +1!


Thanks everyone for helping me crack the top ten for the first time!


FAGGOTUS-REX says... #1

Puff, the magic dragon lived by the seaAnd frolicked in the autumn mist in a land called Honah Lee, Little Jackie paper loved that rascal puff, And brought him strings and sealing wax and other fancy stuff. oh

Puff, the magic dragon lived by the seaAnd frolicked in the autumn mist in a land called Honah Lee, Puff, the magic dragon lived by the seaAnd frolicked in the autumn mist in a land called Honah Lee.

Together they would travel on a boat with billowed sailJackie kept a lookout perched on puffs gigantic tail, Noble kings and princes would bow whene'r they came, Pirate ships would lower their flag when puff roared out his name. oh!

Puff, the magic dragon lived by the seaAnd frolicked in the autumn mist in a land called Honah Lee, Puff, the magic dragon lived by the seaAnd frolicked in the autumn mist in a land called Honah Lee.

Dragons live forever but not so little boysPainted wings and giant strings make way for other toys.One sad night it happened, Jackie Paper came no moreAnd Puff that mighty dragon, he ceased his fearless roar.

His head was bent in sorrow, green scales fell like rain, Puff no longer went to play along the cherry lane.Without his life-long friend, puff could not be brave, So puff that mighty dragon sadly slipped into his cave. oh!

Puff, the magic dragon lived by the seaAnd frolicked in the autumn mist in a land called Honah Lee, Puff, the magic dragon lived by the seaAnd frolicked in the autumn mist in a land called Honah Lee

June 19, 2016 8:20 a.m.

KaraZorEl says... #2

Gifts Ungiven was unbanned in Modern?

June 21, 2016 5:40 p.m.

skoobysnackz says... #3

Not sure when it was banned, I'm a relatively new player, but it is currently modern legal.

June 21, 2016 8:07 p.m.

pacundo says... #4

try replacing other removal spells with "dragon spells" such as Nameless Inversion and Crib Swap so that you can up your dragon count and make Silumgar's Scorn and Dragonlord's Prerogative more effective.

June 21, 2016 9:55 p.m.

skoobysnackz says... #5

Thanks for the advice pacundo I'll try it out. My only worry with these is that Crib Swap is a bit expensive and Nameless Inversion is a lot more restrictive than Go for the Throat. I'm thinking maybe replacing 1 or 2 Path to Exiles with crib swap would be a good idea, but I'd like to keep go for the throat over nameless inversion.

June 21, 2016 10:08 p.m.

OOBS says... #6

I love how you don't have a single 4-of in the deck! XDOn a different note, have you considered Unburial Rites instead of Fearsome Awakening? Yes, you get two +1/+1 counters on whatever you reanimate, but you could reanimate it twice, which leads me to believe it may serve you a bit better. Anyway, nice deck, +1.

June 23, 2016 12:35 a.m.

skoobysnackz says... #7

Thanks for the advice WhisperingBlade, I actually have a copy of Unburial Rites in the sideboard for Gifts Ungiven, but I think you're right, it might be better in the mainboard too. I will do some testing and go with what works best, but I will make the change for now.

June 23, 2016 12:42 a.m.

+1 from me.

I recently opened a pack and found my second Dragonlord Ojutai, leading me to thoughts about a blue/white deck featuring dragons, countermagic, and removal. Yours is in 3 colors, but I'm seeing a lot of good ideas that would go well with my general plan.

By the way, I count 64 cards in your deck. Intentional?

June 26, 2016 3:20 p.m.

Now I just need to read up and figure out how you did your awesome write-up formatting. :-)

June 26, 2016 3:21 p.m.

skoobysnackz says... #10

Thanks TheMadRocketeer! There are actually 65 cards I think, I know its a little unusual, but most of my decks run 65 cards with 25 lands. It may be a little bit less consistent than 60 cards, but its not a huge difference and it helps me jam more value into the deck. If I were to reduce it to 60 I would probably drop Vault of the Archangel, Crib Swap, Narset Transcendent, Dragonlord's Prerogative, and... maybe a Remand or an Island?

As for the formatting, I just used the accordion block thing, and added a photo at the beginning of the title for each panel. If you play around with it a little I'm sure you can figure it out. If you have more questions, I'll happily answer to the best of my knowledge. Oh, and good luck with your build!

June 26, 2016 4:41 p.m.

LOL. I didn't count very carefully, did I? Custom Categories threw me off, and I sometimes use them too. I just added up the category counts in the first 2 columns. Woops.

I've got it now, except for the picture part. I'll look at that later.

Spoiler Title

Accordion Panel 1 Text

Accordion Panel 2 Text

What I'd really like to do is to have something that acts like an accordion with panels that could be opened simultaneously. I.e. like a series of spoilers that didn't have the button look. There's probably a way.

June 26, 2016 5:35 p.m.

skoobysnackz says... #12

I'm sure there is a way, unfortunately, I'm not very experienced with coding or formatting. I'm pretty sure there's a way to make individual spoilers without the button look, though I don't know how to do it myself.

June 26, 2016 7:06 p.m.

frusciante7 says... #13

Nice deck, +1 for the originality :)

Check Liquid Dragonfire out too, it's a good one as well and props to JaceArveduin for building it up!

June 27, 2016 5:50 a.m.

JaceArveduin says... #14

I have been Summoned! And for a tip, you might think about trying to squeeze in Haven of the Spirit Dragon in there somewhere, it adds some more recursion that probably won't get stifled. There's also Crucible of the Spirit Dragon, which helps you build up mana to cast those big monsters, though you might just use the regular storage lands. Other than that, I got nothing, my list is more midrangey/tempoey, cause Izzet.

June 27, 2016 8:04 p.m.

skoobysnackz says... #15

Thanks frusciante7 and JaceArveduin, I like the Izzet take on dragons, used to have a similar deck but a lot more budget. On another note Haven of the Spirit Dragon seems like a nice fit I hadn't thought of.

June 27, 2016 11:08 p.m.

Please login to comment

Compare to inventory
Date added 1 year
Last updated 1 month

This deck is Modern legal.

Cards 60
Avg. CMC 2.86
Folders Dragons, Favorite Decks, Deck Ideas, dragons deck, Decks to Watch, Flyers, Favorites, Awesome Not EDH, Just modern stuff, Cool Decks, See all 18
Top rank #6 on 2016-07-02
Views 4713

Revision 14 (1 month ago)

+1 Stubborn Denial maybe

See all