This is a fun Yasova deck that was built to strike a balance between competitiveness and fun. Yasova is not the most competitive commander, but she has an incredibly fun and challenging effect to build around.

As Yasova's theft ability is dependent upon her power, the basic strategy of the deck is centered around buffing her, stealing the best creature your opponents have, and sacrificing it for value. Because Yasova needs to be buffed in order to steal better creatures, there is a small voltron element to the deck. Other game-winning theft effects include Mob Rule and Insurrection. With a sac outlet in play, these can also serve as boardwipes because you can sacrifice all your opponents' creatures before the end of the turn.

There are a few "power matters" cards (ex: Greater Good, Traverse the Outlands, etc), which is why Greater Gargadon and Arixmethes, Slumbering Isle are included in the deck. These are not just big, dumb beaters; they both serve alternate purposes which synergize with the deck's main strategy. The gargadon provides a cheap sac outlet for our opponents' stolen creatures, and Arixmethes provides a ton of ramp to help fuel Yasova's mana-hungry ability. As a side benefit, these creatures transition to big beaters, which can then further threaten our opponents or be sacrificed by one of our outlets to gain even more value.

If you wanted to make this deck more combo-oriented, then revamping the creature package to be more friendly for birthing pod chains is a good start. Throw in Glen Elendra Archmage and Kiki-Jiki, Mirror Breaker for sure, along with some other lower cmc chain targets that can untap a permanent. You can sac Glen Elendra to birthing pod (or Vannifar), get Zealous Conscripts, then untap the pod with the conscripts and sac Glen Elendra again (who is back from persist) to get Kiki and combo off. You could also slot in Tooth and Nail as well. For these, I'd probably make room by cutting the generic value-oriented cards (like Mind's Dilation).

If the game is dragging out into an attrition war, then cards like Etali, Primal Storm and Stolen Strategy can grind out wins through pure value. Admittedly, these are mostly included in the deck for fun purposes, but they still provide very real card advantage if they aren't quickly removed.


Updates Add


Date added 1 year
Last updated 1 week

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

52 - 0 Rares

21 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens None Copy Clone, 2/2 Spawn, 0/1 Plant, 5/5 Wurm, 3/3 Beast, 2/2 Boar, 2/2 Manifest, None Treasure, 1/1 Bird
Folders EDH decks, Own, Uncategorized, Other people's decks I like
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