Sideboard

Instant (2)

Artifact (3)


V1.2 Change to Esper.

So I have had a little time with this deck feeling it out. One thing that I noticed was there were a lot of times where I was looking for other cards to make good plays. I needed to get Prized Amalgams out of my hand. And even if I did they ended up feeling to slow in this shell. Removing the Amalgams Also gave me good reason to cut Lotleth troll and that felt really good because they always felt underwhelming. Diregraf Colossus Just did not fit this shell very well either. Though he is an amazing value engine it is only good as a combo piece. It lacks any raw power in this shell. Still an amazing card. Just not here. Leaving green behind the deck did loose access to Abrupt Decay Which does make me a little sad. As much as I want to hold on to it splashing green makes the mana base weaker. If you think it would work give it a try.

I would also like to take a second to talk about Relentless Dead within this shell. On its face it really feels like it is a good card. Personally I have never been able to extract its full value. In everything that it does it is slower than everything else. Want to use it as a combo replacement for gravecrawler. it is 3x less efficient at it. Want to use it as an unearth? Well you have to get it on the field first which cost 2x black. Sure you can use the vial to drop it but you still need it to die to get the unearth effect. On its own it is just not that much. With a few captains out it can become something to be feared, but in this shell I do not think it is going to do what I want it to do. It is still a really iconic zombie right up there with Lord of the Undead for me.

12 cards out (abrupt decay was a one for one with Path of Exile I was able to push into a more focused combo/tempo shell.

Cards added and why.

Plague Belcher was added as the second big threat in the deck and replaced Diregraf Colossus. On its own it is a larger body and menace gives it a tiny bit of evasion. The downside is not so bad all the time, it can be a boon to sacrifice a smaller creature for a big threat. Especially if it is a Gravecrawler or a token. In a pinch the tokens can go on belcher to have them removed by Soul Diviner for cards and a body.

I started leaning toward Wayward Servant While I still was testing Diregraf Colossus in this shell. With Colossus out this card still generates value with every zombie that enters the field. Keeping pressure up it can get really mean with Carrion Feeder and Gravecrawler combo up. Wayward Servant and Plague belcher are the payoff for the combo in this deck. They can go around a lot of things to drain a lot of life quick.

So looking at this card I have always felt is was underwhelming. I always wanted it to be a 1/2. But after testing this card the value that it generates became apparent. I originally added this card to help toss amalgams. But that was just to slow. I really did like the draw effect that Cryptbreaker Brought to the table. And its discard ability works very well if you need to get value out of dead cards in your hand. Since Skaab Ruinator is still in the deck you can toss that guy in the graveyard for a quick unearth to bring it to the field. Although now the prefered way to play ruinator would be through a Vial drop.

So this is a personal favorite zombie. Liliana's Standard Bearer on its face it does not look like much. Not until you look at the main combo of the deck where you kill and bring back gravecrawler over and over. Each death counts as a creature that died under your turn. And if you can vial this guy in at the end of the combo it can net you a decent amount of cards. Although in this situation it tends to be a win more card. That being said if you get wrathed out of the blue Standard Bearer can help you recoup value from the creatures lost on the field.

Tidehollow Sculler Is another favorite of mine. Although it falls to the side of the strategy of digging for the combo and presenting threats. Its ability to slow down the opponent and draw out removal that would otherwise be used on bigger threats can not be understated. This is a wonderful card and I am glad to have gone the direction of white which allowed me to play this card.

I am not very good at write ups, but I am going to give it my best go here.

To start I have been playing Mono-B zombies since Innastrad, in both multiplayer and one-v-one formats. I have always loved these rotten fiends and the shenanigans these guys get up to. Recently I decided to buy into rainbow lands because I want to play magic at a higher level. So I decided to try to throw a multi-color zombie deck together. Though I am not completely familiar with the modern format, I think I have put together a decent and fun tribal zombie deck.

Through cuts I settled on A Sultai Aggro version of zombies. I personally prefer Aggro because I do not like long games that continue after the game is already won. It is just a preference. So I wanted to utilize some of the most aggressive zombies that the tribe has access to.

I am going to go through all the Zombie choices one by one. It was really hard to make cuts, and more cuts are likely in the future.

Skaab Ruinator This is one of your finishers. It is a huge body, and because it only costs three mana it is an Unearth target. The drawback of casting Ruinator is really big for a tribe that usually cares what it has in its graveyard. So the goal is not to cast it, rather put it into play with either Aether Vial or Unearth. With a bit of luck it is possible to get one of these guys out on turn to. A 5/6 with flying is nothing to sneeze at.

Diregraf Colossus This was a tough call and the only reason it made it is because it is an amazing value engine. Although A lot of its power is cut off by Aether Vial not casting, it can create out of control board states quickly. In theory the longer the game goes the tougher this guy gets. And it can get pretty crazy if you manage to get a Carrion Feeder and Gravecrawler.

Prized Amalgam This card is a big part of why I went into blue instead of red. You never really want to cast this card, rather get it into the graveyard as quick as you can. Between Unearth, gravecrawler, and in a pinch casting Skaab Ruinator out of the graveyard. This card tends to be a dead card in hand without access to a discard outlet so you have to be careful with your mulligans.

Lotleth Troll This card is an enabler with a decent upside. You can always toss Gravecrawler and Prized Amalgam to this card to increase the speed which you get you zombies onto the field. In the right situations it would be right to toss a Skaab Ruinator or Diregraf Collosus as well. Though that is a call that has to be made depending on what your matchup is. With regeneration Lotleth troll also makes a decent blocker in a pinch.

Soul Diviner This card is probably the most interesting choice that I had to make. Zombie's have a lot of different ways to get cards. And the card that can be taken advantage of the most Undead Augur is a viable choice for this slot. There are several reasons why Soul Diviner beat out Undead Augur for this slot.

  1. First would be its body. Though it is still within range of bolt, it gets one extra defense which is a big deal for me.
  2. Second is the downside of Undead Augur. This card can hurt a lot and puts you on a time limit when you start using it. And without good access to life gain Undead Augur becomes more of a liability then an advantage. Soul Diviner may only draw you one card per turn, but that is a card that you do not get hurt for.
  3. Third is because it interacts with AEther Vial. Being able to drop down AEther from 3 to 2 in a pinch is just awesome. It gives this deck much more flexibility than it would have otherwise.

Bonus in a pinch it interacts with Lotleth Troll, Diregraf Colossus, and Carrion Feeder

Carrion Feeder For people who play zombies this is a familiar card, it is an amazing enabler as well as being able to become a threat quickly.

Gravecrawler This has been a staple for zombies since it has been printed. It has synergies with a large portion of its tribe. Gravecrawler is an auto add for any zombie deck.

Stitcher's Supplier When I was first making this deck I was leaning more toward dredge. In the end that ended up feeling a little forced to me. There may be a line of play there but it seems like it will always end up a worse than dredge deck. I left the Stitchers Suppliers in because with luck on your side they can create some explosive opener's as well as maybe helping you late game find a card you need to come out of your graveyard.

Abrupt Decay This slot really is a preference slot and largely depends on what your meta is. Abrupt decay is a very versatile card and fits wonderfully into this deck. It can deal with this like Blood Moon and Ensnaring Bridge.

Unearth A large part of the strategy of this deck is around Unearth. It lets you get Skaab Ruinator or Diregraf Colossus out as early as turn 2. This allows you to put pressure on early while deciding how quickly and far to extend your field.

Aether Vial Creature based decks love this secret, click here to find out.

The land base is built around tribal rainbow lands with some basics to help deal with certain land destruction cards.

All and all this deck still needs to see a lot of play to find a much better balance for whatever meta it finds itself it. I do not see this being a tiered deck, but as far as zombies go it has the potential to be a powerhouse.

Sideboard is going together after further research into the format (Any suggestions are appreciated)

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Casual

95% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

29 - 7 Rares

16 - 5 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 1.71
Tokens Zombie 2/2 B
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