Sideboard


I would LOVE suggestions on how to make this deck better

Version 2.0 of my Junk deck CoCo Puffs.I found that the Junk minrange base for Collected Company + Devoted Druid + Quillspike left the combo vulnerable, slow, and quite hard to achieve. In this rendition of the deck, I've used a Jund control base. After preliminary testing, this seems to perform significantly better with 8 mainboard kill-spells, two ways to save my dead combo pieces, and 3 targeted disruption spells (Unfortunately few).

Previously, I had good matchups only against burn, post-board affinity, junk and zoo. With the changes, the deck now steam rolls Grixis delver, can deal with Twin pre-board, grinds about evenly with USA, and generally has better matchups against creature decks, control decks, and combo decks.

The Combo

Devoted Druid + Quillspike : This is the combo, it should be pretty self explanitory. Tap druid, add a -1/-1 counter, activate quillspike, wash, rinse, repeat. 7

Removal

Terminate: Running red and black gives access to Terminate and Dreadbore as removal options. With terminate, I can deal with enemy Lili's, and have an efficient, no-drawback response to almost every deck in the meta. 2

Lightning Bolt: If you run red, you run Bolt. Period. 4

Abrupt Decay: Abrupt decay hits Blood Moon, Bitterblossom, Pestermite, Tarmogoyf, and more than half the relevant creatures in the metagame. 2

Utility

Collected Company: This card is the "Pod" of this deck. Unfortunantly, since we're only running 19 creatures, it's not as good as it was in CoCo Puffs, and wiffs sometimes. However, It does allow us to look for the combo 6 cards at a time, and it still generates value on a regular basis. 3

Kolaghan's Command: Everything this card does is relevant, it revives combo pieces, it removes small high value targets, it chops up the opponent's hand as a bonus, and pre-board, it wrecks affinity. 2

Liliana of the Veil: This just makes sense. At one point I had the new Lili in, because of her ability to be fetched by CoCo, but now I'm pretty sure Veil is still better. 3?

Disruption

At only 3 hand disrupters plus Kolaghan's, this is the only part of the deck I am really unsatisfied with. Post-board, however, we can have 4 more.

OthersCards not listed above are either creatures, lands or cards I am not entirely sure about.

Suggestions

Updates Add

Combo Changes

-1 Devoted Druid

-1 Quillspike

-3 Collected Company

+2 Woodland Bellower

I found I would often draw only quills or only druids, and collected company was wiffing just slightly too often. I'm trying out woodland bellower because I've loved him in STD, and who doesn't love a big old 6/5, card advantage gettin, combo creating, toolbox-beatstick.

Control Changes

-1 Terminate

+1 Dreadbore

I've run into a number of problems involving both small goyfs and assorted planeswalkers.

+1 Inquisition of Kozilek

+1 Thoughtseize

More Goyfs, and other small tweaks

+1 Tarmogoyf

I just got another goyf, I'm so excited!

-1 Wooded Foothills

+1 Swamp

Given the mana cost distribution of the deck i thought I should do this. Also now that I need 6 mana deck thinning has become slightly less important.

If you read this far, thank you.

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Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 2 Mythic Rares

33 - 2 Rares

14 - 3 Uncommons

0 - 8 Commons

Cards 60
Avg. CMC 2.03
Folders Modern
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