This is my take on an Arcades modern deck. The deck is constructed with a very aggressive curve. It's meant to build a wall quickly in hopes of getting an Arcades onto the battlefield to turn all of the walls into Tasigurs.

A few additional notes:

  1. Since Arcades is so integral to winning with this deck, I've included 4 copies and 2 Summoner's Pact for an effective total of 6 copies. Additionally, I went a tad heavier on green mana than needed, just because the Pact requires GG on the next upkeep.

  2. Ideally, I'd like all of my creatures to pass the Lightning Bolt test. I'm currently good to go in that respect - hoping to keep that general rule in place for any changes.

  3. For interaction, I've added Path to Exile (efficient removal), Serum Visions (cantrip to help set up the draw triggers from Arcades and Wall of Omens), and Heroic Intervention (to prevent board wipes).

  4. The sideboard has graveyard hate, Storm/Tron hate, additional interaction (spot and mass removal, counters), and a couple of Detention Spheres for Planeswalkers, Enchantments, Artifacts, etc. I think this covers a good number of the big decks in the metagame.

Any suggestions are much appreciated. I'm planning to play test this online over the next few days and will try to come up with feedback.


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Date added 1 year
Last updated 1 year

This deck is Modern legal.

Cards 60
Avg. CMC 1.78
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