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Infinite mana / make the opponent deck themselves. The combos aren't anything I discovered on my own, of course, but I did want to build a deck around as tight a cluster of modularly-deployable infinite mana combos as possible.

Would appreciate any advice to speed it up, make it more resilient, or if it would be better to splash a different color in the board.

Infinite mana combos:

Infinite Any Color

Axebane Guardian + Axebane Guardian + Freed from the Real

OR

Axebane Guardian + Freed from the Real + Mnemonic Wall

OR

Fertile Ground + Freed from the Real + Voyaging Satyr

(If you play the Fertile Ground on an Island or Simic Growth Chamber)

Infinite Green

Freed from the Real + Simic Growth Chamber + Voyaging Satyr

OR

Freed from the Real + Voyaging Satyr + Forest + Fertile Ground(If you are choosing to get blue from Fertile Ground each time)

Drift of Phantasms and Muddle the Mixture to help you set up the combo; Flickers to recur the Ranger or Mnemonic Wall ETB effects if needed; then once you have two walls out you can replicate Train of Thought to draw your whole deck; at that point you can recur the single Compulsive Reasearch to force them to lose to deck draw. If they try to counter it, you have a total of six Counterspells/Dispels to throw at them, and if you can recur Flicker on two Walls you can even get back your Muddles out of the graveyard for a total of ten counters. :)

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Date added 7 years
Last updated 7 years
Splash colors R
Key combos
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.57
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