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Oona, Queen of the Fae

Commander / EDH

Starf0x32


Maybeboard


Oona mill deck. i'm aiming for a 75% build and trying to stay away from the infinite combos since my play group is nowhere near cEDH levels. This deck was originally inspired by picking up the dimir guild kit, and then i noticed i had a lot of mill/dimir goodies and artifacts laying around. Any help or suggestions would be greatly appreciated! There are a few other cards I'd like to throw in here like trophy mage for more artifact tutor, and Mana Vault (once UMA comes out). I am finding it really hard to cut anything though (this started from a pile of 300 cards). I have pieced this together over the course of the month, and i have acquired most of the pieces through trade. I have about a $100 budget if need be, but im looking to mostly trade for cards over time.

A few questions i have initially:

1) Could this use more card draw? I have a spare blue sun's zenith, but i opted for Future Sight over it since my playgroup doesn't have too much enchantment hate.

2) Is the land count too low? I know the artifact ramp will help a ton, but i'd still like to hit my land drops consistently.

3) playing off question 2, is burnished hart even worth it? would the sad robot be a better replacement, or addition, or have neither in the deck?

Thank you for taking a look!!

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

29 - 0 Rares

21 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.28
Tokens Emblem Teferi, Temporal Archmage, Emblem Tezzeret the Schemer, Etherium Cell, Faerie Rogue 1/1 B, Faerie Rogue 1/1 UB
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