The Game of Kings and Queens

The goal here was to build a concept deck around the idea of a chess board, so a fairly even split of the deck is black and white.

Whites Goals:

  • Gain Life
  • Make Tokens
  • More Defensive

White Win Con: Combat through Tokens

Black Goals:

  • Death for Value
  • Removing Threats
  • Making Mana

Black Win Con: Controlling the Board -or- Treasures

Thoughts and Ideas on why cards were chosen: The first goal was to try and keep the "sides" even: Making sure each side has a way to win, and that is wasn't super unbalanced one way or another. The second was cards that fit the flavor of a kingdom, so the treasury and the dungeon being fairly neutral. The same went for the land choices, there are better lands for sure but these are hard flavor choices.

The choice of Commander is also a flavor one, the idea of the hidden hand pulling strings to start this war, so there are very few green sources since he doesn't step onto the "board" often.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Top Ranked
Date added 5 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

43 - 0 Rares

27 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.42
Tokens Angel 4/4 W, Anointer Priest 1/3 W, Copy Clone, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Elf Warrior 1/1 G, Gargoyle 3/4 C, Goblin 1/1 R, Human 1/1 W, Human Soldier 1/1 W, Skeleton 1/1 B, Soldier 1/1 W, Spirit 1/1 W, The Atropal, The Monarch, Treasure, Vampire 1/1 W
Folders decks inspiration, Z for Inspiration, cool decks, deck, tribal
Votes
Ignored suggestions
Shared with
Views