Flying Ninjas. No real description needed here. Play unblockable guys, then ninjutsu as often as you can.
is your hoped-for ninjutsu fodder as lifting him will net you a card. The Seer into Okiba-Gang is sweet. After that your ninjas should be flying thanks to Wingcrafter, what a cute little fellow. Protect your guys with counters and Undying Evil. The Mulldrifter/Undying Evil 4-card bonanza is always fun.
Izzet Control: ? Not sure but +2 Dispel if mostly instants, +1 Font of Return if lots of burn, +3 Skullsnatcher if they are using graveyard. Take out Chainer's Edict and Tragic Slip, replace with Doom Blade
MBC: +2 Echoing Decay, -2 Chainer's Edict or -4 and +2 Dispel if lots of instant removal
Teachings: +2 Counterspell, +2 Dispel, +1 Font of Return, +3 Skullsnatcher, +1 Nihil Spellbomb, -4 Rune Snag, -2 Tragic Slip, -2 Chainer's Edict
Tortured Existence: +2 Mistblade Shinobi, +1 Nihil Spellbomb, +3 Skullsnatcher, -2 Tragic Slip, -4 Chainer's Edict OR -4 Rune Snag, I really don't know which is better, I think keep the counters in for Tortured Existence and/or Journey to Nowhere?
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