I alone determine my own fate.

Hello there, come and learn what true power offers.... You and I we are one in the same, you can even say we're the same person.

We are mages, we yearn for power. Everything that happens isn't destined instead it's determined by my actions and mine alone. Your spells do nothing to me, your creatures do nothing to me, everything you do bounces off of me. Power and wisdom means everything.

With we utilize diseases and destruction to kill off their armies.
With I gain more resources to fund my plans and spells.
With we don't allow them to continuing casting any of their spells.


So total overhaul on the deck, pretty much cut most creatures from the deck and made the deck way more control with more kill spells and control spells!

Any cards you guys think of would be highly appreciated! (NO IM NOT TAKING OUT OMNISCIENCE, NULL PROFUSION/RECYCLE!)


shub says... #1

Demonic Collusion and Descent into Madness both seem like cards that might work well with your commander.

August 28, 2016 2:09 a.m.

Archmage9885 says... #2

Dream Halls lets you toss cards you don't need at the moment to cast more and then refill your hand with Damia. It'll also let you cast Damia from the command zone for just commander tax.

I like to use Mind Over Matter for a little extra defense/control or to untap my permanents.

September 21, 2016 4:27 a.m.

cam13484 says... #3

September 28, 2016 9:12 p.m.

IDKWhatToBe says... #4

@shub I plan on adding Demonic Collusion, thanks for the card!!

@Archmage9885 I tried adding in the cards but I found other than helping me bring out my general they didn't offer much synergy, might still add in Mind Over Matter

@cam13484 Awesome another combo! Will try to take things out and add it in, so far just thinking how they run I honestly don't see them synergizing well with the rest of the deck but will attempt to use them on a later time!

September 28, 2016 10:05 p.m.

Remove Omniscience, add Tooth and Nail.

Omniscience is a win-more card and doesn't guarantee you a win when you play it. Tooth and Nail is a core spell for most combo decks that run and 99.99% of the time results in a game over.

Remove Null Profusion, add Mystic Remora. Null Profusion is very detrimental to you without a consistent card draw. You can't guarantee your commander will stay in or even see play in a competitive commander game. Mystic Remora is very cheap and always nets you cards since the "pay 4" is rarely paid.

Remove Recycle, add Sylvan Library for same reason above for Null Profusion.

Remove Phyrexian Arena, add Necropotence. Same CMC, but gives you much faster card draw for the same amount of life per card.

Remove Consuming Aberration. Unless your deck is 100% focused on mill, he is a dead card and contributes nothing to furthing you to your combo.

Swap Last Word with Overwhelming Denial

The most consistent way to win is to have 1 main win condition with a couple back ups that work very similarly. Example: Blue Sun's Zenith is my main win-con. Reality Shift, Capsize, and Venser, Shaper Savant are my backups. All three immediately win with infinite mana/flickering online. Plus all three provide utility on their own outside of the combo. Remove your other combos. Duskmantle Guildmage + Mindcrank should be removed. It's a flimsy combo and the pieces by themselves are dead cards in your hand and serve no purpose outside of their combo.

September 30, 2016 12:47 a.m.

IDKWhatToBe says... #9

@Raging_Squiggle : Thanks for the advice!

I removed Phyrexian Arena and put in Necropotence, honestly I've been thinking of taking out the Arena but didn't know what to replace it with.

With Omniscience, Null Profusion and Recycle I plan on keeping the combo in, even with them separate they work well in the deck. (I've play tested this out online multiple times in 1v1 and 4v4 FFA)

With Consuming Aberration, it's not really used as a milling card (granted it's still a nice secondary control because it can remove important cards from opponents decks) but merely meant as a card to force out removals/counters for my other creatures/spell.

I removed the Duskmantle Guildmage and Mindcrank combo because you brought a good point, they're completely useless by themselves.

September 30, 2016 1:41 a.m.

enpc says... #10

So looking at your deck, the thing that stands out to me the most is that you have too many "once I have infinite mana" cards. I also think that you have a bunch of cards that have little to no synergy with the rest of the theme.

Straight out, I think you could easily cut Mind Grind, Villainous Wealth, Consuming Aberration and Primordial Hydra and you wouldn't even notice. I also think that Omniscience is a wasted slot here - It's too expensive to serve too little of a purpose. Especially without having access to Academy Rector.

You don't need to be running both Null Profusion AND Recycle, or really, either. You're not trying to play storm - you're a control deck. Yes, Damia "kind of" fixes them however limiting maximum hand size is dumb. Similarly as card advantage, Mind's Eye is too slow for blue.

I don't think you need Palinchron, Peregrine Drake and Great Whale. You're better off cutting one of them (I personally think Whale is the worst of the three) and adding Ghostly Flicker and Archaeomancer. Both of these cards serve as good utility pieces and together they also serve as a backup to Deadeye Navigator (you can also use E-Wit).

You could also increase your mana rock/dork count and run Dramatic reversal as an additional infinite mana outlet with Isochron Scepter.

I owuld also recommend adding Reality Shift - not only is it good removal, it can be used alongside E-Wit/Archaeomancer + DEN to exile everybody's libraries (by continually exilign the manifest creatures). You cna use Forbidden Orchard as a good jumpstart for this combo too (plus it's just outright a really good colour fixer).

November 23, 2016 3:47 a.m.

olliequeen42 says... #11

I really enjoy using Consuming Aberration then playing Rise of the Dark Realms i dont know how well it helps you in this deck but i found it to be very fun to use

January 10, 2017 2:08 p.m.

IDKWhatToBe says... #12

@olliequeen42 : I'll try to see how I can put that into the deck! Thanks!

January 11, 2017 1:48 a.m.

Zero2001 says... #13

Three Visits is the same thing as Nature's Lore, if your looking for some more fetches.

March 10, 2017 5:46 p.m.

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20% Casual

80% Competitive

Compare to inventory
Date added 1 year
Last updated 2 months
Splash colors UBG

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.35
Tokens 2/2 Boar, 3/3 Beast, 1/1 Bird
Folders Commander, Commander Ideas, E. fun EDH, possibilities, Good idea, EDH, Cool Decks, control, maybes, Control, See all 11
Views 7045

Revision 40 See all

4 months ago)

-1 Demonic Tutor main
+6 Forest main
-6 Forest main
+1 Demonic Tutor main
-1 Damia, Sage of Stone main
+1 Damia, Sage of Stone main
+1 Torment of Hailfire maybe