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10 Neurotoxins (Green Infect)

Modern Aggro Combo Infect Mono-Green Voltron

Abubroki


Sideboard


Maybeboard



Easy turn 2 kill and consistent goldfish turns 3-4; 1st at FNM.

Mission: deal 10 damage to opponent asap.

That's it:

10 infect damage = 10 poison counters (not easily removed as opposed to losing/gaining life) = DEAD opponent.

You'll want a small infect creature attacking unblocked and unremoved, pumped up with the cheapest pumping spells so as to have turn 2-3-4 kill.

There is a turn 2 goldfish god-hand: 2 Forests, 1 Glistener Elf, 2 Groundswell, 1 Mutagenic Growth (and another spell):

See that there are 4 copies of each of the god-hand spells (and 13 forests counting the 2x Pendelhaven ) in the deck, so it's not a-once-in-a-lifetime probability thing, on the contrary... Other infect decks advertise this as "hey! turn 2 win in Modern"... The 2 Groundswell can actually be any combination of Groundswell and/or Might of Old Krosa.

Now check the price of this mono-green Infect deck by Modern deck standards... that's right. Sweet.


Monogreen Infect


This deck started as a budget Infect deck.

It is "only" monogreen and not GU as a competitive Infect deck arguably should be, according to the authorities on Infect.

My aim is to make it a competitive deck via small improving steps. For now, it is monogreen. Next major upgrade will likely be introducing blue for Blighted Agent , Distortion Strike, and 1-blue mana counterspells. Land base will likely improve by small steps (painlands and shocklands first, fetchlands next hopefully, finally maybe also Noble Hierarch). Hopefully new MTG sets will allow small changes and tweaks, keeping a personal touch and orbiting but not cloning net archetypes.

It started out from Luiscencias's Cheap Infect deck (kudos to him), which is an awesome starting point to get your hands on an ultra-low-budget Infect deck. I have made slight changes and will keep changing it as I pilot it.

Edit: It seems there is another deck named "$10 Infect" by Odel; it is not the deck I am mentioning, but since apparently I can't link the correct one, I recommend reaching it via the author, Luiscencias.

This deck also caters to the comments and links found on his deck (which I recommend) and other decks and articles found on Tapped Out and on the net while searching for "Infect", mostly from GlistenerAgent (kudos to him also!).

For anyone interested on learning how an Infect deck works, I recommend reading the following, from which I have learned a lot:

(Both articles in Starcitygames), and:

  • GlistenerAgent exhaustive description of his deck list Spreading The Sickness

Deck Staples


Creatures:

Pumping spells:

Other spells:

  • Without Blue's unblockability, it is important to make sure your small critter survives to sting; there's Apostle's Blessing , Ranger's Guile, and Vines of Vastwood for that. You can also protect the mana dorks.
  • Gitaxian Probe allows you to see the opponent's game and draw a card.
  • Pendelhaven is at worst an extra forest, and can give an extra +1 sting
  • Birds of Paradise is just a mana ramper and a placeholder for Noble Hierarch. It can allow you to cast a protection spell and a pump spell in the same early turn. I have sometimes cast a Wild Defiance in turn 2 with the Birds, to swing for 15+ damage in turn 3 (a Glistener Elf, 3 lands and the birds: 1 hard-cast pumping spell and 2 Mutagenic Growths yield 1+4+2+2 AND 3 separate instances for the Wild Defiance, ie an extra 3x3 damage, total damage 18... risky but payful.

Maybeboard


  • No Revenge of the Hunted: you MUST draw the card on turns 2,3, or 4 to really use the "+6/+6 trample for G" in this deck, which seems very inconsistent... this is a common beginner mistake apparently: you may think you can cast anytime during your turn the miracle card if it is the first card draw. Wrong, you have to reveal and cast it immediately (even if there are no legal targets) if you want to cast it for its miracle cast. That makes Revenge of the Hunted a horrible initial draw, and you don't want to waste slots either, even if they ended in the bottom of your library (something improbable if the deck is correctly shuffled and you pack 4x)...
  • No Invigorate either, it is NOT modern-legal (it does not appear in Wizards' banned list because it was not published after 8th Edition).
  • Predator's Strike seems worth the extra mana over Giant Growth for the budget trample, so I included it, before purchasing Rancor.
  • I have included Wild Defiance to test it; it seems half the Infect Mages endorse it while the other half think it slows down the deck... For me it sounds very promising, as the most important thing is that triggers are independent; roughly speaking: if someone tries to Dismember or Doom Blade or Lightning Bolt my Glistener Elf and I have a Wild Defiance in play, if I cast a Ranger's Guile in response to any of those, I will spare my Elf AND ALSO GIVE HIM +7/+7: 2 separate instances of Wild Defiance (the removal and the Guile) and 1/1 from the Guile. If I try to pump my critter and an opponent Spellskite steals the bonus, it will still get +3/+3 from the Wild Defiance trigger.
  • Some other cards looming in the maybeboard are Unnatural Predation , Ranger's Guile,

Sideboard


SB is always environment-dependant, but I will include one for starters, inspired by my local meta...


Coda


I wanted to name the deck after a neurotoxin from the real Necropede (Scolopendra Gigantea, a cool 30cm-long centipede who preys on bats, so maybe this deck is a lethal rival for my other vampire deck, but it seems none of its neurotoxins have a name (and they're not even lethal for humans)... So I named the deck after the infamous US defoliant used in Vietnam, Agent Orange, but then decided it might be too cynical or offensive; as the names of its toxins are not catchy at all, I have settled down to "10 neurotoxins", for the 10 poison counters of Infect...

You might want to check a variation including Blue and Red: 10 GUr Neurotoxins (Modern Temur Infect).

Suggestions and thoughts are very welcome!

Suggestions

Updates Add

I played several duels last week dusting off this deck, as I am growing tired of Standard and Abzan Midrange. The deck performed well.

Still thinking of morphing this deck into a more competitive Simic version, but I am waiting to see if Noble Hierarch is reprinted or not in Modern Masters 2015... in the meantime, the monogreen Infect version is still fun and performs nicely!

I made slight changes from the end of the summer: cut 3x Might of Old Krosa for 2x Become Immense and the 4th Rancor.

Rationale is the following: Might of Old Krosa was most of the time just a dull +2/+2 or a straight invitation for removal, whereas no one ever saw Become Immense coming, which I was able to cast oftentimes for just 2 mana, sometimes for just G! Become Immense really shines in Infect, no wonder the pros have included 3x in their Simic lists... If you can land Wild Defiance in turn 2 via Birds of Paradise or Noble Hierarch, Become Immense is an instant win if the Infect weenie seemingly attacks for 1 in turn 3 and goes unblocked (+6 from Become Immense and +3 from Wild Defiance)...

The 4th Rancor is still an experimental slot, as I have yet to decide if a 14th Creature would be better (my current list with 13 creatures mulligans a lot for a creature in the opening hand)... maybe a singleton Blight Mamba or an Llanowar Augur to chump-block, or even a Viridian Corrupter. However, without unblockability, Rancor is essential to damage the opponent in monogreen Infect, and it helps Become Immense.

Anyway, I won ~ 2/3 of the duels without even sideboarding (friendly play), not bad for a budget version of a Tier 2 deck...

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Date added 9 years
Last updated 8 years
Legality

This deck is not Modern legal.

Rarity (main - side)

11 - 3 Rares

10 - 9 Uncommons

26 - 3 Commons

Cards 60
Avg. CMC 1.62
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