Description

The main Strategy of this deck is to mill your opponent then use creatures that gain strength based on the number of cards in thier gaveyard. Plan A is Consuming Aberration. It can become absolutly monsterous with very little work. Plan B: Wight of Precinct Six , It's not as expensive as Aberration, but It can't get as scary. It's especially weak against low creature decks. Jace's Phantasm won't win you games, but It is a good creature while you build up.

The rest of the decks cards fall into two catagories; Milling or opening your oppenent up for the killing blow.

This is the first deck I've built that I have been happy with, but there are still some improvments that can be made. Ideas are always welcome

Updates

Comments

Kyln says... #1

Dont know if you need it, but Fraying Sanity is a really cool card. love the deck +1

July 16, 2017 11:56 p.m.

NovaGirl5 says... #2

@Kyln Oh that wold be good...

July 17, 2017 12:29 a.m.

Kyln says... #3

This is a pretty serious mill deck, so so you think that Startled Awake might be too slow? I have been wanting to make a mill deck for so long just have not gotten around to it. What do you think about self mill, with Laboratory Maniac. Not great in this deck b/c of the 'opponents graveyard' on Consuming Aberration but I think it would be a fun deck.

July 17, 2017 12:58 a.m.

NovaGirl5 says... #4

@Kyln Startled would make a good replacement for Glipse the unthinkable just to bring down the cost. Personally I'm not a fan of self mill. Part of the fun of mill for me is watching my opponent lose the oppertunity to even use their cards.

July 17, 2017 1:04 a.m.

Kyln says... #5

lol fair enough, good luck with the deck!

July 17, 2017 1:06 a.m.

TheSurgeon says... #6

Tis is the first build I can see Consuming Aberration doing well. Nice build, +1.

Suggestions:
Mind Funeral is a good card, but more of a heavy mid-game play. I'd cut these down to 2 and up your Glimpse the Unthinkable to 4.

While Startled Awake is fun and effective, but for the cost.. I feel that your early game should rely more on turbo mill, and save your damage mechanic for late game, therefore, I would suggest 2x more Breaking in place of these. To get the graveyard to a scary heap for your Aberrations and Wights

Take Doom Blade to 3, or sideboard altogether. You have plenty of board baddies that get big quick blocking for you. Removal seems a bit redundant in the MB. You want the deck as fast as possible G1, since mill is slow in nature. Then patch the defense holes G2&3.

Consuming Aberration to 2.. 3 max. These are your game enders, and more of an alternate wincon. You have plenty of mill fuel to destroy your opponents library, 5/5 flyers, 4x Wight of Precinct Six's. You may be flooding your engine with 4 Aberrations.

and add 3-4 draw cards, in any combination of the following suggestions:
Visions of Beyond- the mill power you're packing makes this almost invaluable.
Remand- Built in disruption that replaces itself. the deck feels a little weak (defensively speaking) against direct spells, having these let's you bounce Emerakul for a turn.
Thought Scour- costs 1, draws 1 but works with your archetype.

HMU if you need more help or suggestions!

July 24, 2017 3:35 p.m.

NovaGirl5 says... #7

@TheSurgeon Glad you like it =) I'll take your suggestions under advisment and tune the deck.

July 24, 2017 7:41 p.m.

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Compare to inventory
Date added 4 months
Last updated 1 week
Exclude colors WRG
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.67
Folders 2 mid range (70-150), cool, maybe, My Decks
Views 267