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Enchantment (1)


My take on an artifactless bantchantress deck. The goal is to play an enchantress by turn 3; Tuvasa the Sunlit , Argothian Enchantress , Verduran Enchantress , Mesa Enchantress or Enchantress's Presence . Then play ramp spells or land auras to ramp/draw cards. Play enchantments to draw cards and tutor for anything you need. Any Enchantress, Eidolon of Blossoms and Omniscience ( Kruphix, God of Horizons and Seedborn Muse is a decent Omniscience fill-in) will most likely draw through almost the entire deck. Play Enchanted Evening , Steel of the Godhead , Eldrazi Conscription , Angelic Destiny , Shield of the Oversoul , Ancestral Mask , Bear Umbra and/or Instill Energy , if Tuvasa needs haste, in any combination to get Tuvasa the Sunlit well over 21 damage. True Conviction can help as well. Lock down the board with Avacyn, Angel of Hope , Privileged Position and Estrid's Invocation or Sterling Grove . After killing a player, Grand Abolisher and Teferi's Protection will protect you until your next turn. Alternate wincon is attack with angels and angel tokens made from Sigil of the Empty Throne .

Any recommendations are welcome!

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Casual

91% Competitive





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Date added 9 months
Last updated 1 day
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.45
Tokens 4/4 Angel
Folders Bantchantress, tuvasa deck, EDH, EDH, merfolk
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