Maybeboard


The rest of the deck hinges around strategies that abuses ETB triggers with Yarok, the Desecrated, Panharmonicon.
1. Craterhoof Behemoth token flood squirrels, hornets, zombies and plants: Deep Forest Hermit or Avenger of Zendikar + Craterhoof Behemoth makes a ton of squirrels, hornets and plants. With Yarok, the Desecrated, Panharmonicon, Thassa, Deep-Dwelling and Deadeye Navigator or Ghostly Flicker they make two tons.

  1. Flood the board with an army of zombies and beasts: Field of the Dead and Scapeshift can make a good amount of zombie creatures. With Yarok, the Desecrated or Panharmonicon this is multiplied. Ob Nixilis, the Fallen and Boundless Realms or Scapeshift you can kill a player or two. With Splendid Reclamation you can return all the lands to the battlefield afterwards and repeat again to flood the board. You can use Spellseeker or Eternal Witness to get Splendid Reclamation from the deck or graveyard and replay the Field of the Dead combo indefinately. With Craterhoof Behemoth you can make all Zombies/Squirrels/Plants/Hornets exponentially stronger. With Doubling Season all this is doubled. If you have Titania, Protector of Argoth out and play scapeshift you also get an absurd amount of 5/3 beast tokens. You can tutor for Field of the Dead with Expedition Map or Demonic Tutor or fetch it directly with Crop Rotation. Vesuva and Thespian's Stage allows for 2 x Field of the Dead or 2 x Dark Depths .

  2. Ob Nixilis, the Fallen non-combat finisher: If you fail to overrun the enemy there is a last way to kill them. Ob Nixilis, the Fallen together with a massive landdrop at the same time can actually finish players lategame. Ob Nixilis gives 3 damage per landfall and with Boundless Realms or Scapeshift and you can kill a player or two with this ability. While you make him very big as a side bonus.

1. Baleful Strix, Ice-Fang Coatl, Tireless Tracker can be deployed early to provide draw and deathtouch blockers.

  1. Sakura-Tribe Elder is ramp.

  2. Eternal Witness can be double triggered and/or flickered with Yarok, the Desecrated, Ghostly Flicker, Deadeye Navigator, Thassa, Deep-Dwelling, Teferi's Time Twist and Panharmonicon to get back any card from the graveyard to your hand.

  3. Ramunap Excavator allows us to replay fetchlands and Strip Mine for land removal.

  4. Oracle of Mul Daya is ramp.

  5. Acidic Slime ETB based enchantment, artifact and land destruction.

  6. Spellseeker finds most of the instants and sorcery cards we need, and triggers twice with Yarok, the Desecrated and Panharmonicon. And can be flickered with Ghostly Flicker, Deadeye Navigator, Thassa, Deep-Dwelling, Teferi's Time Twist.

  7. Risen Reef adds card draw and also puts lands onto the battlefield for landfall triggers. It can be flickered with Ghostly Flicker, Deadeye Navigator, Thassa, Deep-Dwelling and Teferi's Time Twist. It also triggers with Shriekmaw and Yarok, the Desecrated when they enter the battlefield.

  8. Deep Forest Hermit floods the board with squirrels, and its fading downside is countered by flickering it with Ghostly Flicker, Deadeye Navigator, Thassa, Deep-Dwelling and Teferi's Time Twist. and it's a combo piece described in the first paragraph.

  9. Ob Nixilis, the Fallen is a key creature. It's landfall ability alone becomes nasty with fetchlands and the above mentioned combo that works with Scapeshift or The Mending of Dominaria or Splendid Reclamation with Field of the Dead.

  10. Deadeye Navigator, Thassa, Deep-Dwelling, Teferi's Time Twist and obviously triggers twice with Yarok, the Desecrated. Deadeye Navigator, and Palinchron is also infinite mana.

  11. Uro, Titan of Nature's Wrath is good in this deck as it gives us needed life and ramp. Also it's not to expensive at the price of only more than a growth spiral.

  12. Agent of Treachery is disgustingly good. Combined with Deadeye Navigator, Yarok, the Desecrated, Panharmonicon, Ghostly Flicker, card:Thasssa, Deep Dwelling, Teferi's Time Twist you can steal the enemies board entirely.ncluding lands.

  13. Hornet Queen floods the board with dangerous deathtouchers which deter enemies to attack you, and it's a combo piece described in the first paragraph.

  14. Craterhoof Behemoth is an essential combo piece described in the first paragraph.

  15. Titania, Protector of Argoth synergize with all the fetchlands and Crop Rotation and Scapeshift and The Mending of Dominaria.

  16. Avenger of Zendikar synergizes pretty good with and Scapeshift, Boundless Realms and Splendid Reclamation.

1. Mystic Remora and Rhystic Study is here to provide card advantage and tax for the enemies.

  1. Burgeoning is here to deploy more lands and trigger landfall abilities.

  2. Phyrexian Arena and Sylvan Library allows us to draw three extra card on our upkeep, at the expense of life. These enchantments combined with fetchlands and shocklands drains your life total fast. I haven't found a way to counteract this effectively yet.

  3. Doubling Season Key part of the token overrun win condition

  4. Leyline of the Void Mandatory graveyard hate.

1. Crop Rotation can fetch Field of the Dead, plus add some value to Titania, Protector of Argoth.

  1. Mana Drain, Force of Will, Teferi's Time Twist, Fierce Guardianship are here to protect our enchantments and expensive creatures from removal.

  2. Cyclonic Rift is here to nuke the board, or protect us from a big creature.

The deck is lacking point removal and boardwipes. Only real point removal is creature based by Noxious Gearhulk and wipes in the form of Massacre Wurm. I picked this because it can be flickered and to make room for more ramp.

The fetchlands are nessecary to have an effective recurring landfall synergy with Ob Nixilis, the Fallen, Eternal Witness, Titania, Protector of Argoth and Splendid Reclamation. And they also function as basic mana fixing. Field of the Dead triggers after 7 non identical named lands on the battlefield, so that also has to be fixed.

  1. Field of the Dead is an essenntial combo piece.

  2. Thespian's Stage and Vesuva does the same thing really. It let's you have two Field of the Dead's or two Maze of Ith.

  3. Snow-Covered Forest and Snow-Covered Island and Snow-Covered Swamp is here for Ice-Fang Coatl and cheap ramp with Into the North.

  4. Maze of Ith protects us if we end up in a bad spot. Helped me a bunch of times.

  5. High Market is a sac outlet that lets us protect our commander or any of our big creatures in the event someone tries to steal him.

1. Mana Crypt is fast ramp at the price of life.

  1. Expedition Map gets us general mana fixing or Field of the Dead.

  2. Sensei's Divining Top is just really good.

  3. Sol Ring needs no explaination.

  4. Panharmonicon as a backup for Yarok, the Desecrated incase he's not out. Or can double ETB's twice if he is.

Suggestions

Updates Add

Playtested this version yesterday with some alterations. Uro Titan of Nature's Wrath really gained me a lot of life and card draw and also land drops with double ETB's from Yarok and Panharmonicon. I've added Uro because it gives us much needed life and land drops. I also added Talisman of Dominance.

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Casual

90% Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

43 - 0 Rares

15 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.10
Tokens Elemental 5/3 G, Food, Marit Lage, Plant 0/1 G, Squirrel 1/1 G, Zombie 2/2 B
Folders Sultai EDH
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