Description


This Grixis Delver (a.k.a Grixis Pyromancer and Grixis Pyro-Delver) deck was constructed by kierantheninja. If this deck is reused or a slight variant is used, please include this deck as a source including the URL.

All of the information below was written by kierantheninja from his own knowledge of Magic: The Gathering, the Modern format and his personal experience at tournaments and other forms of competitive play.

If any of the following information is reused please reference this page by stating that kierantheninja is the author and please include a URL.

Last updated 17/07/2017.


Grixis Delver is an archetype built around the card Delver of Secrets  Flip and the mechanic Delve.

The deck's main win conditions are Young Pyromancer and Tasigur, the Golden Fang.

Young Pyromancer can often generate upwards of ten tokens in a match from the huge amount of removal, draw spells, counterspells and discard that the deck runs.

As for Tasigur, the Golden Fang, Grixis Delver can easily generate a graveyard full of Fetchlands, instants and sorceries, making Tasigur, the Golden Fang essentially a 4/5 creature for one black mana.

Both the play rate and win rate of Grixis Delver has dropped since Grixis Shadow has become the more popular and successful Grixis deck, beginning in January of 2017 when Gitaxian Probe was banned.

Losing Gitaxian Probe was a hard hit to Delver, Storm and Infect decks alike. Not only did Delver players lose a cantrip that can be paid with life but also the ability to see their opponent's hand before your opponent's first turn (if you're on the play).

The days of starting games by dropping a turn-one Gitaxian Probe for the cost of 2 life, writing down your opponent's hand and then using your knowledge of your opponent's starting hand (and what that implies about the deck your opponent is playing) to take your first turn in the most efficient way for that particular matchup.

Gitaxian Probe cannot be replaced because no other card can provide knowledge of your matchup (and card advantage simultaneously) as well as Probe can.

A majority of the time, a Delver player will target themselves with Thought Scour , giving them potential targets for Snapcaster Mage or cards to delve to pay for Tasigur, the Golden Fang.

However, Thought Scour can be used to decrease the quality of your opponent's draws. If your opponent used Serum Visions and scried both to the top, this is an ideal time to use Thought Scour on the opponent to stop them from drawing their hate card, their removal or their combo piece.

Another ideal time to use Thought Scour on an opponent is if the opponent is playing Abzan Company and their Courser of Kruphix lets the Delver player see an incoming threat (Collected Company and Siege Rhino are good examples). Thought Scour them out of their good draws and essentially counter spells before they can be cast.

Delver's sideboard has access to many different options, most of which are able to hate out different types of decks.

Dispel hits Burn, any form of blue control, Gifts Ungiven decks and opposing Delver decks, while Negate helps with non-creature based decks such as 8-rack and Storm.

A turn-one Thoughtseize on the play is able to remove essential turn-one plays such as Slippery Bogle and Gladecover Scout for Bogle, or even Glistener Elf for Infect.

Surgical Extraction is useful mainly for combo decks but it is also helpful in many other match ups. It can exile powerful creatures that have have had your removal resolved on them such as Heritage Druid , Goblin Guide and Noble Hierarch .

It is also able to be used to exile Modern powerhouses such as Path to Exile , Collected Company and Spell Snare. It also has strong synergy with all of the counterspells, discard and removal that Delver runs (making it easy to get a card into the opponent's graveyard to cast Surgical Extraction).

1-2x Molten Rain are run in the Sideboard to destroy opponent's valuable lands. Tron pieces ( Urza's Mine , Urza's Power Plant and Urza's Tower ) immediately come to mind as potential targets for Molten Rain , but it also hits Cavern of Souls to help against Elves and Merfolk.

Other targets for Molten Rain include Inkmoth Nexus for Infect, Mutavault for Merfolk, Glimmervoid for Affinity, Horizon Canopy for Bogles, and opponent's Shocklands or Fastlands if they're running three or more colours (such as Abzan Company, Jeskai Nahiri and Esper Gifts).

The newest addition to Grixis Delver's sideboard is Collective Brutality. 1-2x of them have been run in most Black control decks since the card was first printed in Eldritch Moon. Among other decks that welcomed it into their Sideboards are Lantern Control, 8-rack and any Control deck running black (including Grixis Delver and Esper Gifts).

Collective Brutality is the ideal anti-Burn spell. It can kill Goblin Guide from the -2/-2, in addition to evening up the life totals and causing the Burn player to discard their Lightning Bolt or Boros Charm. Its Escalate cost is discarding cards, allowing the Delver player to fill their graveyard to cast Tasigur, the Golden Fang.

Despite not having access to Stony Silence , Delver is able to successfully hate out artifact decks such as Affinity and Eggs.

For a more control-based Grixis Delver deck, Hurkyl's Recall is useful at preventing damage from attacks as well as removing blockers. Additionally, once Hurkyl's Recall revolves, an opponent is likely to recast their artifacts on their next turn, consuming their mana and allowing for them to be countered by any counterspells in hand.

For a more damage-based Grixis Delver deck, Shattering Spree is able to trigger Young Pyromancer for each copy but only being able to pay for it with red mana can be tough.

Anger of the Gods hits Elves, W/B Tokens, Affinity and Soul Sisters. 2-3x them are essential but 4x can be run in a local meta filled with weenie decks.

Volcanic Fallout is also able to fill the same role and has the advantages of being uncounterable and an Instant, but the disadvantages of only dealing 2 damage to each creature and putting the creatures in the graveyard rather than exiling them.

Pyroclasm can also fill this slot, but the added effects of Anger of the Gods and Volcanic Fallout make them preferable despite them having a higher CMC.

Bogles is debatably Grixis Delver's toughest matchup.

As a control deck, Grixis Delver runs a large amount of removal in order to control the board. Bogles ignores all of this removal to the extent that the Grixis Delver player has to wait for the occasional Kor Spiritdancer to resolve in order to have a legal target.

For Game 2 & Game 3 against Bogles, many cards are usually boarded out by the Grixis Delver player. Lightning Bolt , Fatal Push and Kolaghan's Command are usually boarded out whenever possible and Spell Snare joins them at times due to a majority of Bogles' plays being 1CMC.

In terms of which cards to sideboard in, there are a few that are essential to having success against Bogles. Others are sideboarded in simply to replace some removal; it doesn't give you the ideal build for the matchup but is an improvement upon versing Bogles with only the Mainboard.

Spellskite is essential for the matchup because of its ability to snatch away plays at instant speed. However, it is worth noting that Spellskite cannot redirect Bogles' precious Daybreak Coronet unless it has already snatched another enchantment.

Thoughtseize is also sideboarded in. This is because casting a turn 1 Thoughtseize on the play is able to end the game for Bogles if there was only one Bogle in their starting hand. It can also be used to discard core enchantments such as Daybreak Coronet .

Surgical Extraction is also incremental to the matchup. Its ideal use would be using a counterspell on Bogles' turn 3 Daybreak Coronet and then using Surgical Extraction to remove all 4x of their copies. If not Daybreak Coronet , the next highest priority targets are Ethereal Armor and Spirit Mantle .

Negate is sideboarded in as well but as Delver decks usually run only 1-2x Negate in the Sideboard, it may not be drawn as regularly as the Grixis Delver player would like. Against Bogles, Snapcaster Mage 's ability is recommended to be used on Negate and a majority of the time.

Depending on what else the Grixis Delver player's Sideboard consists of, Molten Rain can be brought in to destroy Horizon Canopy (and weaken Bogles' late-game as a result).

Damnation and Anger of the Gods can also be brought in to strip the Bogle of its Auras and kill it if it doesn't yet have Totem Armor from Hyena Umbra or Spider Umbra .


This Grixis Delver (a.k.a Grixis Pyromancer and Grixis Pyro-Delver) deck was constructed by kierantheninja. If this deck is reused or a slight variant is used, please include this deck as a source including the URL.

All of the information above was written by kierantheninja from his own knowledge of Magic: The Gathering, the Modern format and his personal experience at tournaments and other forms of competitive play.

If any of the information above is reused please reference this page by stating that kierantheninja is the author and please include a URL.

Last updated 17/07/2017.


Updates

Comments

Zencyclopedia says... #1

3 maindeck Spell Snare seems like too many, I would go down to one and maybe find room for one in the board.

June 15, 2017 5:09 p.m.

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Date added 7 months
Last updated 2 months
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.82
Tokens 1/1 Elemental
Views 418