pie chart

Purphoros Goblins

Commander / EDH

Oogieloves


While it kiiiiinda works for Multiplayer, this is more intended for 30 life 1v1.

Mainly just try to do a lot of damage quick through a few early creatures and purph seeing a bunch of tokens and stuff come into play. Generally you wanna hold back the token generators until after Purph is out but play the R, RR and RRR costed creatures before purph to get purph towards Devotion faster. You don't have to turn Purph on to win, but the extra 6/5 indestructible is always cool.

After Purph is out, of course you wanna play all the big token generators, deal a ton of damage, and hopefully win the game from Purph's damage and being aggro with your creatures.

Some stand out spells:

Firecat Blitz Has the most potential in the deck to deal a ton of damage and be lethal. With even 6 lands it could be 24 damage. Late game is usually letal if they can't do anything to stop it and it's really cool with Gauntlet Of Might.

Norin the Wary Should hopefully be 2 damage to the opponent on each turn for 1 red.

Furnace of Rath When played right, you should be able to win the turn you play it or the next turn as long as you survive theirs and can untap. Common sense stuff, just don't play it willy nilly, only play it when you're pretty sure they can't kill you on their turn when you pass and you can win on your next. Makes stuff like Siege Gang into 16 damage, Tempt With Vengeance and Firecat Blitz deal a bunch, and it's RRR more towards the 5 R symbols you need to get Purph on board.

War Elemental Play him after Purph and stack it so he triggers Purph, comes into play as a 3/3, is RRR towards Purhp's devotion and next turn could get huge if you play a token generator. It's easy for him to be an 11/11 or bigger the turn after you play him.

Skullclamp is cool with all the 1/1 tokens. Gauntlet Of Might does everything the deck wants in pumping tokens and adding tons of mana to play more stuff. Wily Goblin is RR towards Purph's devotion and helps Purph drop a turn early. Creatures like Chainwhirler, Ball Lightning, Blistering Firecat, War Elemental, and to a lesser extent Ydween Efreet just add some aggro and damage and really help get Purph going. Goblin Lackey can occasionally drop a turn 2 Siege Gang or just help drop other gobs early or free, Ib Halfheart is another late game bomb with Purp to deal a bunch of damage, Sulfuric Vortex helps a bit against life gain, works towards Purph's devotion and the damage helps. Goblin Bushwhacker can so some surprise damage with token generators, Goblin Wardriver pumps tokens and helps with Purph's Devo.

If all goes well the deck can sorta consistently get turn 4-5 wins and could deal a lot of damage in big chunks which is always fun. Give it a shot if you like dumb red burn/aggro and Onslaught era Goblins.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

26 - 0 Rares

24 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.54
Tokens 1/1 R Token Creature Elemental Cat, Eldrazi Spawn 0/1 C, Elemental 1/1 R, Elemental 1/1 R w/ Haste, Emblem Chandra, Torch of Defiance, Goblin 1/1 R, Human 1/1 R, Morph 2/2 C, Thopter 1/1 C, Treasure
Votes
Ignored suggestions
Shared with
Views