Version 2.0 of a still experimental Angels deck; The aim of this deck is to get some flying creatures into play, make them indestructible and defeat your opponents by going over or through their defence. The life gain aspect of the deck and indestructible blockers also makes you hard to kill.

This deck is not fast, and it isn't designed to be. Early in the game you'll be looking to maintain enough presence not to be too easy a target but also not a glaring threat that will draw fire from your opponents. In the later turns you'll be hoping to launch your offence when your opponents have less answers for the questions that'll be flying at them.

Sephara is, of course, the leader of your army, keeping your airborne forces from harm. With this in mind it only makes sense to provide some protection of her own. Aegis Angel, Adarkar Valkyrie, Selfless Spirit, Spirit Bonds and Gift of Immortality all provide good cover against "destroy" effects and damage, and Mother of Runes is excellent against spot removal. Obviously, Avacyn, Angel of Hope protects her too but by that point Sephara's own protective ability is pretty much moot.

When your forces are indestructible, your board wipes can essentially become one-sided, particularly if you can protect your commander too. Divine Reckoning is great in the absence of adequate protection as you can just select Sephara and keep her and all of your flyers while your opponents get reduced to one creature each, with the option to do it again later.

To help with the high mana requirements, Pearl Medallion, Oketra's Monument, Urza's Incubator and potentially Herald of War reduce mana costs and Mind Stone, Nyx Lotus, Thran Dynamo, the ubiquitous Sol Ring and the ridiculous Smothering Tithe bolster your mana production. Sword of the Animist can also prove to be a decent ramp engine; providing you with a guaranteed land per turn when you can attack freely.

Card draw relies on cards such as Endless Atlas, Bonders' Enclave, Mind's Eye, Well of Lost Dreams and Dawn of Hope as well as Mentor of the Meek.

As for assembling the flying army that will hopefully win the game, plenty of the creatures in this deck have flying and Midnight Haunting, Battle Screech and Spectral Procession provide multiple small flying creatures that will help to cast Sephara for alternative cost, while also providing some pesky blockers when she's on the field. Divine Visitation can really beef these spells up as well as allowing non-flying tokens from other sources to take to the skies. More Angel tokens can be made from Parhelion II, Resplendent Angel, Angelic Accord or a personal favourite of mine, Luminarch Ascension.

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92% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

39 - 0 Rares

18 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.59
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Bird 1/1 W, Emblem Serra the Benevolent, Human 1/1 W, Servo 1/1 C, Soldier 1/1 W w/ Lifelink, Spirit 1/1 W, Treasure, Warrior 1/1 W w/ Vigilance
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