Monsters of the Great Hunt (ORI)

Standard* Kamotz


SCG States - NY —Oct. 12, 2014

Had a solid showing for the event. Went 4-2. Losing to a Jund Monsters list with a HUGE amount of removal and a UW control list where I was on 1 land for all of Game 1 and had no red mana in game 2. The mana base needed reworking, just a bit.

My one real regret (other than AEtherspouts) was my manabase. I had a couple of games where my access to Red was limited. So I'm doing some re-tooling of the mana to make it better. On to card-choice thoughts:

  • Sagu Mauler was good, regardless of whether I spent 5 or 6 mana casting him.

  • Surrak Dragonclaw was good as a one-of. I got to surprise a few people and sneak in some trample damage.

  • Crater's Claws was fine. There wasn't much I had to use if for though...I guess it won me my first round? And it killed a Siege Rhino. Yay...

  • ALL the Planeswalkers were good this weekend. Chandra and Kiora had the least impact, but they still gave me some value.

  • Temur Charm I've said. Great when you're at par or ahead. But pretty terrible when you're behind.

  • AEtherspouts . This was never cast. Mistakes were made in its inclusion.

  • Stubborn Denial would probably be better as Negate. Being too dependent on Ferocious is not great at all.

  • Disdainful Stroke was awesome. It got me lots of value against some of the later-game decks.

  • Soul of Shandalar was great in theory. But I never cast it, or got to use it.

  • Savage Knuckleblade is a card I was kind of down on the week before. It just didn't seem very good against a lot of the other green decks. But he did a lot of work for me at the tournament. It actually won me some games straight up.

Here are my changes for main and sideboard:

-1 Courser of Kruphix

-1 Elvish Mytic

+2 Goblin Rabblemaster

-2 Stubborn Denial (sideboard)

+2 Negate (sideboard)

-2 AEtherspouts (sideboard)

+2 Mistcutter Hydra (sideboard)

-1 Soul of Shandalar (sideboard)

+1 Bow of Nylea (sideboard)

jsansoldo says... #1

4x Courser and 4x Caryathid.

No exceptions.

You can drop the Mystics, since so many good lands come to play tapped. Focus on turn 2 rampers.

September 15, 2014 7:15 p.m.

Kamotz says... #2

Those are better for real grindy games. This deck isn't a grinder. It wants to put pressure on the opponent and those aren't really pressure cards. This deck wants to play a knuckleblade or rabblemaster on turn 2.

13/23 lands can cast mystic on turn 1.

September 15, 2014 8:35 p.m.

Whiskerbro says... #3

September 18, 2014 9:23 p.m.

angelus10 says... #4

I played the deck multiple times and I must say I'm impressed. Good synergy...wasn't overloaded with mana rampers and the pressure was real +1

September 20, 2014 2:13 a.m.

Kamotz says... #5

There's a strong possibility that the deck needs the full sets of Sylvan Caryatid and/or Courser of Kruphix...moreso the former than the latter. A lot of decks seem to be attempting to out-grind one another, which leads me to think that the Goblin Rabblemaster Red-based Aggro decks will capitalize and make things miserable for anyone stumbling or taking too much damage from fetch/pain lands. In this case, the above-mentioned dudes seem solid and better than something like Rattleclaw Mystic and Goblin Rabblemaster . However, this isn't exactly the grindy-est of decks. And those two help this accelerate out ahead of the other grind-based decks. We'll have to see.

On other notes, I'm wondering whether or not Crater's Claws is the card to play. If I'm looking for pure removal, I don't know if that's really the most efficient answer. Paying 4 mana for 3 damage is hard to swallow. Even with ferocious, that's 5 for 4. I'm almost tempted to play Fated Conflagration instead, since that's an instant speed answer that goes after creatures or planeswalkers. On the other hand, Claws can go to the dome to close things I'm torn.

September 21, 2014 10:14 a.m.

tcrisler says... #6

Rattlelaw mystic lets you drop Sagu Mauler on turn three...I am running almost the same deck, and Im using Bryan Kiblers list. a couple tweaks and this will be a great deck. I dont know how to link decks, so go to my page and look for the RUG deck.

September 28, 2014 8:45 a.m.

How consistently are you able to cast Fated Conflagration when you need to? Triple red seems hard to consistently pay. I do like where you trimmed some of the harder to cast cards to help with consistency (like 3 Savage Knuckleblade instead of the usual 4). I could see adding a third Xenagos, The Reveler though, as it's a very good card against a lot of decks.

September 28, 2014 5:06 p.m.