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Deck works around getting heavy hitters out early without penalties using Torpor Orb then scaling up the threats with +1/+0 and infect early using Phyresis or Tainted Strike to kill in as few turns as possible.

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There is a potential turn 2 win by:

Turn 1: Swamp > Dark Ritual > Torpor Orb > Phyrexian Dreadnought

Turn 2: Phyresis or Tainted Strike on Phyrexian Dreadnought

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Added Apostle's Blessing to sure up the deck.

I don't feel it has had a detrimental effect on any of the key cards in the deck

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Revision 17 See all

2 months ago)

+3 Apostle's Blessing side
-3 Apostle's Blessing side
+1 Reanimate maybe