pie chart

Goblins are really, really scary! (Please help!)

Modern* Aggro Competitive Goblins RG (Gruul) Tokens Tribal

ness64


Sideboard


Maybeboard

Sorcery (1)

Enchantment (2)

Artifact (1)

Creature (1)



This is my Gruul Goblin deck. This plans to win by turn 4 or 5. I plan to make it a competitive Modern deck.


Creatures:

Goblin Guide: Standard in any modern goblin deck. 1 for a 2/2 haste is too good to pass up. Its 'drawback' often helps more than harms.

Legion Loyalist : My favourite one-drop of all time. Getting 2 other creatures to attack with it is quite easy in this deck. First strike and trample are huge, and creature tokens not being able to block them is the icing on the cake.

Goblin Rabblemaster: This guy is just SO good! Spitting out a token before combat helps Legion Loyalist get his Battalion up and also pumps Foundry Street Denizen. Also, having a Goblin Piledriver effect is really powerful as well, especially with first strike and trample.

Foundry Street Denizen: This guy is probably the best one drop in my deck to play turn 1. Turn 1, I play him, then next turn I cast Legion Loyalist and Goblin Guide. That's 6 damage on turn 2! Sometimes I'm lucky and play two Goblin Guides on turn 2 and dish out 7 damage!

Goblin Bushwhacker: This guy is essential for my deck. Giving the Denizen and everyone else a boost and haste is pretty cool. When I have Aether Vial out, I can get Rabblemaster out on turn 4 with the vial and kick my Bushwhacker.

Goblin Chieftain: Here is the powerhouse of my deck. Pretty self-explanatory. More than once I was able to drop a Goblin Rabblemaster with Aether Vial and play a Chieftain.


Instants:

Lightning Bolt: Pretty self-explanatory. Any modern deck running red should run a playset of these.


Sorceries:

Goblin Grenade : Pretty self-explanatory. I can sack a goblin at the end of combat if I couldn't swing for lethal.

Krenko's Command: 2 for two goblins that help Foundry Street Denizen, Legion Loyalist , and Goblin Rabblemaster? Yes please!


Artifacts:

Aether Vial: The main engine of this deck. With this I can drop Chieftain and Rabblemaster on turn 4 if I play the Vial on turn 1. I can also play a 1 drop on turn two and have enough mana to Lightning Bolt, Goblin Grenade , or Krenko's Command.


Land:

Mountain: Self-explanatory.

Cavern of Souls: Doesn't enter tapped? Check. Uncounterable goblins?! I'll take 4!

Bloodstained Mire and Wooded Foothills: Pretty self-explanatory. Deck thinning and helps me get lands out when I need them.


So this is my deck. Please give me suggestions. Help is appreciated!

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 9 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 3 Mythic Rares

40 - 8 Rares

7 - 4 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.15
Tokens Goblin 1/1 R
Votes
Ignored suggestions
Shared with
Views