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Sorcery (3)

Enchantment (3)


"A strong leader means a growing pack."

No way Skullblade! Another tribal deck? I did not see that coming!

After many months and a plague, I was able to gather the cards for this deck. While it hasn't won an FNM, it has won almost every game it has played. Many people get caught up in the fear of the Werewolves transforming, so they get impatient, and empty their hand out too quickly. A good Werewolf player without access to cards like Immerwolf know that transforming the Werewolves is unimportant. Sure, it boosts power, but the likely hood of it happening when you want it to, and having the transformation last, is low. Werewolves are just as good in their human state as the cards in other tribal decks. And they still get the bonuses. Be patient, get in your opponent's head, and wait until the late game where the opponent has exhausted their resources, and strike.

Enjoy the list.

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Casual

96% Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Pioneer legal.

Rarity (main - side)

4 - 0 Mythic Rares

23 - 10 Rares

21 - 3 Uncommons

0 - 2 Commons

Cards 60
Avg. CMC 2.44
Tokens Beast 4/4 RG, Emblem Arlinn Kord, Wolf 2/2 G
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