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blue red commander

Commander / EDH

jwicks626


blue red commander lots of sorcery and instants with a commander capable of copying each sorcery and instant. plays some control but focuses on using spells to buff creatures and burn opponent. There are several cards that allow drawing a sorcery or instant from the graveyard. The commander with the ability to copy the spell would allow each turn for the other card to be pulled as well as an instant or sorcery that could then be played and used. add that to cards that gain abilities each time one is cast allowing for some pretty interesting play, especially with some of the fun cards in the deck, Also useful in longer games there are a few blue mill spells that can be doubled (useful for long games where you and opponent seem evenly matched, it's not meant as a main strategy but a back-up if necessary, plus milling 30ish cards can really mess with a players strategy). There are also cards forcing [layers to get rid of hand double it and a player has no cards left in hand could force an opponent with only one or two lands on the battlefield to top deck after turn three (in an ideal world) The main strategy is small red mixed with blue instants and sorceries until mana is built up and then just have fun.

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95% Casual

Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

16 - 0 Rares

24 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Bird Illusion 1/1 U, Copy Clone, Dragon 5/5 R, Soldier 1/1 R
Folders New deck
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