Maybeboard


This is my take on Rhys the Redeemed and his token swarming abilities. I didn't want to build an elf tribal because I thought this style would give me more opportunity to create stronger and better creatures. First off, Rhys as a commander is great and his ability to double your number of tokens and cheap casting cost make him intensely powerful for this style of deck. For me Rhys is a means to an end and not my main focus. I intend to play him and abuse his powers when I'm ready and use his abilities in addition to the other token generators in the deck.

The creatures:

I chose to go non-elf in this deck because I wanted a variety of creatures and ways to cast them quick and cheap. Creatures like ant queen, bramble sovereign, and mycoloth give me the opportunity to generate loads of tokens of various types and do them as often as I can afford them. Other creatures in the deck focus on removal, buffing other creatures/win cons, and assisting the deck with tutoring for what I need when I need it

Instants/Sorceries:

Cards such as march of the multitudes, secure the wastes, white sun's zenith, finale of glory, and martial coup allow me to generate as many tokens as I can afford. Comboed with enchantments this can create some serious token doubling/tripling or quadrupling effects that can quickly swarm the board.

Card Draw:

I tried to add some card draw to this deck in any way possible to get some advantage and control over what I need and how to get it. Sensei's Divining top is obvious, and I included the immortal sun for this reason and it's other benefits. Skullclamp combined with any number of tokens sacrificed for use in this deck can bring numerous cards into my hand. Mentor of the meek works well comboed with any of my small tokens hitting the battlefield and allows me to pay 1 for a card as well. Oracle of Mul Daya helps to eliminate mana pockets and while revealing my next card, allows me to pump more land onto the battlefield and thins the deck out to what I need.

Hate/Defense:

I play in a group with decks of various colors and styles so I need to be ready for anything. To that end I've included staples like Aura Shards, swords to plowshares, krosan grip, path to exile, and both generous gift and beast within to provide targeted permanent removal. I've added a strip mine just in case along with hour of reckoning and martial coup. Board wipes are the last thing I want to see, but if I need to get out of danger fast, hour of reckoning can come cheap by tapping tokens, and martial coup can clear the board while leaving me with substantial board presence after resolution. Alter of the brood is a sneaky powerful card in this deck forcing opponents to mill a card anytime a permanent enters the battlefield under my control. Tokens are permanents... Glare of Subdual is a sneaky control card allowing me to tap tokens to tap opponent's artifacts and creatures; handy in a bad situation with creatures to spare! Knight Captain of Eos is an interesting card and comboed with all the many knights available in this deck can provide protection from combat damage for as long as meeded and combined with a skull clamp two additional cards as well! Finally, privileged position and sterling grove protect our enchantments and permanents and help keep pesky spells away from the cards we need to win.

Buildup:

This deck runs a lot of power build up in the form of Akroma's Memorial, Bow of Nylea, Eldrazi Monument, Caged sun and the immortal sun. All allow us to make our tokens big, adds effects to them and makes them much more deadly. Cards such as Craterhoof Behemoth are obvious and a win condition in of itself, and cards like Conclave Guildmage give your creatures trample for only one green! Champion of Lambholt is interesting and can make all tokens unblockable very quickly with her card power. The enchantments in this deck can make things get crazy super fast. In addition to Rhys, this deck runs numerous token doublers and cards like Cathar's Crusade can drop double digit strength creatures onto the battlefield instantly.

Mana ramp/creation:

Gaea's Cradle, Sol Ring, Caged sun to double my land's usefulness, the immortal sun to make things cheaper, and enchantments such as Mirari's Wake, Mana Reflection, Earthcraft, and Cryptolith Rite to add and reuse our resources and creatures as much as possible. Birds of Paradise and Lanowar Elves give cheap easy mana each turn. Smothering tithe can be doubly effective with some of the enchantments on the board and can double treasure tokens. Oracle of Mul Daya puts land onto the battlefield quicker and helps with land draws when you have to have something else.

Recursion and Tutors:

This deck runs lots of tutors to help fetch out what is needed and when. Enlightened Tutor and Idyllic tutor help to get artifacts and enchantments as needed and a worldly tutor helps to grab a needed creature. Worldly tutor, Eladamri's Call and Green Sun's Zenith all bring tutor ability as well. Academy Rector when sacrificed and then exiled puts an enchantment onto the battlefield. Recursion comes in the form of eternal Witness and Noxious Revival allowing you to grab whatever you may need and use it again. Bow of Nylea puts any four cards I choose shuffled back into the deck to be reused a second time.

Combos and Win Conditions:

This deck utilizes loads of creature tokens and swarms to beat an opponent down. If that doesn't work by itself Craterhoof Behemoth, Conclave Guildmage, and the Artifacts beef up all your creatures making them far deadlier. Combined with enchantments these creatures should overload any defenses your opponent's have and secure the win.

Earth craft and Squirrel's nest- this is an older one but still effective. Infinite squirrels from tapping an enchanted land with Squirrel's nest attached to create a squirrel and then tapping that squirrel with Earthcraft to create infinite squirrels. Combined with just about any of the artifacts and enchantments or by themselves should be enough to seal the win.

Altar of the Brood- This card can be sneaky powerful in a deck that makes loads of tokens. By itself every permanent hitting the battlefield under your control makes all opponent's mill one. Add to that mass token generation and we can be hitting upwards of 10+ cards milled on your turn alone. Added to some of the effects in this deck to un-tap your permanents and lands and you could mill loads of cards in their turns as well.

Bramble Sovereign- This card is seriously insane and combined with any of the enchantments, token generators, big gun creatues etc. this will allow you to copy any creatures or tokens you put onto the battlefield. With no Legendaries in the deck other than Rhys, this allows you to copy tutor creatures, Craterhoof Behemoth, create hate with cards like Reclamation Sage, land with birds of paradise or the elves and more. Doubling rules apply here as well with Rhys and the enchantments.

Wirewood Lodge, Wirewood Symbiote, Scryb Ranger, Seeker of Skybreak, and Seedborn muse allow you to at instant speed untap creatures (Rhys) and create even more tokens. As many times as you can afford to, or have the land to you can create tokens. Combined with cards like Mana Reflection and Cryptolith Rite we are talking loads of tokens on just your turn.

Mirror Entity- dumping all my mana into this card can allow for a big swing and a win at the right time. Adding different creature types can help with getting around any spells preventing damage from a certain type of creature as well.

Thanks everybody for taking time time to take a look. This is just my first build of this deck and I'm looking forward to your thoughts, ideas, and suggestions to help make it even better. I will post updates as I continue to play and test the cards in this deck and make any changes as needed.

Suggestions

Updates Add

More play testing and more updates and card swaps as I continue to hone this deck to work at it's peak.

Out: Reclamation sage In: Generous Gift- seems crazy to remove such a staple green card but as often as I've needed a creature kill or to destroy a planeswalker in the past few weeks has warranted this switch. Gaining the ability to cast at instant speed only made even more sense.

Out: Forest land In: Rebuff the Wicked- Kind of a test piece but an interesting non-blue counter card. As a frequent target for board wipes or removal for my artifacts and enchantments this could be the difference between a next turn win or losing the game entirely. TBD

Out: Primal Vigor In: Divine Visitation- It's back, and it's needed especially against other token decks, with which I got mauled by primal vigor providing benefits to my opponents and their creatures and to their +1 counters of various types. Boosts my tokens and gives them flying.

Out: Elvish Harbinger In: Voice of Resurgence- Searching for an elf just wasn't cutting it enough to be useful. Voice of Resurgence is cheaper and makes tokens that can be a lot more powerful than any elf in the deck. Additionally if it helps to keep even one spell from being cast on my turn it's worth it.

Out: Trostani In: Academy Rector- This one is easy, Trostani was a test piece and didn't prove useful enough to keep around. Academy Rector is crazy good putting any enchantment I need right onto the battlefield. Too good not to be in the deck and for the same CMC as well!

Out: Fauna Shaman In: Oracale of Mul Daya- This deck remains hungry and getting more land onto the battlefield remains a need and hopefully Oracle will help to ramp and provide better card draw.

Out: Mind's Eye In: Smothering Tithe- Again the deck is hungry for mana, and a 5 cmc with additional cost was just proving too expensive to keep around. Smothering Tithe has the added bonus of providing mana for cheap, and with the right enchantments in place, doubling my treasure tokens for even more mana!

That's all for now! Thanks for taking a look!

Comments

36% Casual

64% Competitive

Date added 2 months
Last updated 2 days
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.12
Tokens 0/1 Insect, None Copy Clone, 1/1 Elf, 1/1 Squirrel, 1/1 Elemental, 2/2 Wolf, 2/2 Cat, None Treasure, 1/1 Elf Warrior, 1/1 Saproling, 1/1 Warrior, 1/1 Soldier, 4/4 Angel, 2/2 Elf Knight, 3/3 Elephant, 3/3 Beast
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