Mono Green Stompy *P*

Modern* RyH110

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Enderslayersd says... #1

nice deck idea

April 14, 2018 10:54 a.m.

Aragon_Neotrix says... #2

I've always loved the idea of Mono-Green Stompy in modern. May I suggest Khalni Hydra for quick finishes and Mistcutter Hydra for sideboard?

Mistcutter may seem like an odd choice but you wouldn't be investing too much mana into it mainly using it for that haste and blue immunity

April 15, 2018 8:34 p.m.

Aragon_Neotrix says... #3

1-2 of Ghalta, Primal Hunger is also a good budget option

April 15, 2018 8:38 p.m.

RyH110 says... #4

Thanks for the suggestions. The reasoning behind no Mistcutter Hydra is it lacks the above curve stats the other creatures have. It will always pack one less power and toughness than the amount you pay for it, and cards like Steel Leaf Champion pack much more value and a quicker finish. Khalni Hydra wouldn't work too well in this deck because this deck isn't necessarily trying to generate a large amount of creatures but high-value hard-hitting creatures, so it's gonna cost four or five mana most of the time, and this deck is trying to win by turn four or five. As for Ghalta, Primal Hunger, I may have to test it out. This deck can get Ghalta down on turn four on a very consistent basis, which in any matches where the opponent doesn't counter or remove it, you get an easy turn five win. This deck already gets turn four and five wins though, so I don't know how beneficial it will be.

April 15, 2018 9:32 p.m.

Aragon_Neotrix says... #5

Understandable, I admit I slightly misread Khalni Hydra. I also found that Ghalta is a consistent turn 4 and doesn't even use up all of your turn 4 mana in most cases. I found one more card I would consider for this deck and that is Beast Within Since it destroys permanents it should help in a lot of matchups against things like Tron, Affinity and even Eldrazi. who cares if they get a measly 3/3 when you destroy a Tron land or a Lilianna or even a Karn

April 16, 2018 12:08 a.m.

MelonGator says... #6

think you can run hydras or maybe Polukranos, World Eater if you run Nykthos, Shrine to Nyx although that might swing you closer to devotion than stompy

April 16, 2018 8:25 p.m.

RyH110 says... #7

That would sway this deck away from aggro, and as you stated more towards a pure devotion deck.

April 18, 2018 12:16 a.m.

Quixotep says... #8

Have you consider ever trading out the Vines of Vastwood for Blossoming Defense? It nets 2 less p/t but doesn't require the kicker to buff a creature.

April 22, 2018 8:59 p.m.

RyH110 says... #9

Blossoming Defense is quite good and as you pointed out very similar to Vines of Vastwood, but usually I have no problem paying the kicker cost on Vines of Vastwood so the extra two power and toughness buff is an advantage I've liked. I will definitely think about Blossoming Defense while I'm playing though, and I'll see which one I'd rather have in the majority of scenarios. Thanks for the suggestion!

April 22, 2018 9:08 p.m.

gr@sshopper says... #10

What decks have you played against? Have you considered Heroic Intervention to protect against board wipes? Do you play at an LGS and, if so, how competitive is your LGS?

April 24, 2018 9:58 a.m.

RyH110 says... #11

gr@sshopper I've so far been playing on MTGO, not too many games though. So far I am 5-1 after 6 matches, with 3 of my 5 wins being 2-0s. My wins were against Mono Blue Extra Turns, Naya Burn, R/G and Mono Blue Tron (Thanks Damping Sphere), and a weird red control deck using Ensnaring Bridge and a bunch of Rituals. My one loss was against a Jeskai colored Jace control deck, and I couldn't get enough traction early and they just bounced/countered/killed their way to victory. Aspect of Hydra is a super easy enabler for turn four kills around blockers or disruption.

April 24, 2018 7:13 p.m.

gr@sshopper says... #12

Thanks for the response. You beat out Burn and Tron. That is impressive. I see 5-color Humans and BR Hollow One a lot in my local Modern meta. I wonder how the deck would perform against those decks.

April 25, 2018 2:26 p.m.

RyH110 says... #13

gr@sshopper - I was kinda surprised when I faced tron twice in just five matches, especially just after the release of a total shut down card in Damping Sphere, but I will probably go to three in the sideboard as I predict Tron will lessen in the meta, and it actually hurts this deck almost as much as the opponents in aggro matches or matches where it could be brought in, so it's kinda just anti-tron/storm/other infinite combos. The burn game was incredibly close, as I was on the play game one and won on turn 4 at 6 life. Opponent squeaked out game two, and game three went much like game one. I am yet to play the decks you mentioned, and as those are popular in the meta I will update once I do.

April 25, 2018 8:41 p.m.

RyH110 says... #14

I'm also probably gonna take out the Dungrove Elders, and replace them with some Leatherback Baloths, because on turn three and four, Leatherback Baloth WILL be bigger than Dungrove Elder, every time. It also has better synergy with Aspect of Hydra, which is pretty relevant. Leatherback Baloth obviously losing hexproof is pretty painful, but this deck also (currently) runs two non-forest lands, which further wakens Dungrove Elder

April 27, 2018 9:47 a.m.

Watertower420 says... #15

I run a similar Stompy deck. I like that you decided to keep Vines over Blossoming Defense. Vines has the ability to disrupt your opponents auras and buff spells as well as give your own creatures pseudo-hexproof/buff. More utility than with Blossoming Defense. Have you considered Young Wolf? I find its a great way to get a point or 2 in early game as I often attack with complete disregard to its health. If it dies it becomes a 2/2 that buffs my future Avatars and my opponent will often take a point turn 2 to keep my avatar from entering with another 1/1 counter. My meta here is full of board wipe destroy spells so I sideboard Dryad Militant unless absolutly needed. Stompy is oddly my favorite deck right now. Damn Nature, You Scary. (STOMPY)

April 29, 2018 4:41 a.m.

RyH110 says... #16

Watertower420:The problem with Young Wolf is the lack of early game aggression. You point out that it is resilient, but most opponents wouldn't even have to kill it, because it only applies one damage per turn. Also it doesn't evolve Experiment One. I looked at your deck and it looks pretty solid. Does Rhonas the Indomitable Perform well? It seems like the type of card I would avoid for this sort of deck, because they can effectively remove your Rhonas the Indomitable by removing your other creatures, leading to 2-for-1s

April 29, 2018 10:36 a.m.

Watertower420 says... #17

Rhonas is my newest addition to the deck but so far performs well. Its buff ability allows it to turn most other creatures into a 4+ attack power that lets it attack or block. Id never use more than 1 in a deck though and i am sadly feeling like it might be better used elsewhere. In all honesty I too see two many downsides for it. After further testing i may switch it out for a Kalonian Tusker mainboard. I really want it to be in there though. Gahh!!

April 29, 2018 4:37 p.m.

Watertower420 says... #18

Do you run into the problem of to many 3 drops? Im thinking of going down to 5 or 6 so i can more often play a 2 drop and buff same turn. My turn 3 is always a 3 drop but a two drop + aspect might be more benificial. Lemme know what you think. This deck seems so easy to pilot but as Im sure you know it gets weirdly complicated against any control heavy meta. Im still kind of new to creature heavy decks. I usually only play heavy control and the evil laughter I once bellowed when watching my creature heavy opponent squirm is now directed at me.

April 29, 2018 4:47 p.m.

RyH110 says... #19

Watertower420 Steel Leaf Champion is a monster, so a play-set is basically an auto-include. I'm still on the fence though about my Dungrove Elders, as they don't have good synergy with Treetop Village, and Leatherback Baloth will always be a bigger creature on turns 3 and 4. Basically Dungrove Elder has hexproof on its side, which is good against decks like burn or control that often can't make you sacrifice creatures. I do think some three drop creatures are needed though, as the three drop creatures for mono-green stompy are generally oversized and make good clocks. I just don't think a two drop and pump spell is as reliable/consistent because thats two cards, in a deck with no additional card draw or filtering. Anyway, those are my two cents, and I could probably make a more in-depth statistics based analysis, but I feel I would come to the same conclusion.

April 29, 2018 8:16 p.m.

3 drop wise you could use

Managorger Hydra, Renegade Krasis only needs one other creature to start being explosive, one Rhonas the Indomitable I think is a good decision, Groundbreaker can end games with aspect of hydra, Spawnwrithe can force bad blocks, Witchstalker isn't bad, Boon Satyr is great mid and late game. Still gonna suggest Thrashing Brontodon and Beast Within for sideboard

April 30, 2018 12:02 a.m.

Maaagic says... #21

I am very experienced with mono green stompy and have swept multiple events with the deck and usually preform pretty well with it. I have quite a few suggestions I have picked up from playing a lot with the deck. Here we go:

Thrun, the Last Troll, Nissa, Vital Force, and Collected Company are all great sideboard options for the grind.

Creeping Corrosion can demonish some decks as a one of in the sideboard.

Kitchen Finks is pretty great if you can afford it as it is good against aggro AND midrange.

At first I had no Scavenging Oozes in the mainboard but the more I playtested the more that changed. I run 3 in the main, because it is just so good.

There should also be at least 2-3 Dismembers in the whole 75 as it can kill a lot of annoying things that prevent you from getting through.

You need at least two Dungrove Elders in the main, it is so helpful to have hexproof. Even though it doesn't synergize with Treetop Village (which is also good for its own reasons) there is nothing more terrifying than a resolved Rancored Dungrove Elder.

I don't like Groundbreaker because it is not a permanent threat, and those are better.

I have very much considered Rhonas the Indomitable but it doesn't do anything on its own which is way more relevant than you might think. I have also considered polukranos, Surrak, the Hunt Caller, Ghalta, Primal Hunger, and more.

Here is my decklist: Modern Mono Green Stompy. If you want to talk just let me know and I can give you my opinion on anything.

May 8, 2018 8:33 p.m.

Maaagic says... #22

Sorry for the bad link in one of the cards, BTW.

May 8, 2018 8:34 p.m.

RyH110 says... #23

Maaagic: Thanks for the suggestions! I took a look at your list and here are the main reasons/comments I have: Scavenging Ooze takes extra mana to be good. On turn two, if you play a Scavenging Ooze, you're either playing a creature that threatens to only attack for two, or you lessen the amount of mana you have to play pump spells and develop your board. I have found that Avatar of the Resolute is an absolute beast of a two drop, as it is guaranteed to bring three power with trample, and often brings four. Scavenging Ooze is better in the late game, but this deck tries to close the game out by turn five, so it seems lackluster except when I've played against cards like Bloodghast. 2: To me Thrun, the Last Troll seems inefficient. In the matches where you would want more hexproof, such as Jund or control builds that pack lots of direct removal, it seems better to just have more Dungrove Elder in the sideboard, as it costs one less mana, but will pack the same power and toughness by the time you could cast Thrun, the Last Troll (and can potentially have more). With Kitchen Finks, this deck is already good against many midrange decks, so the fact that it can help there is a must have. It may be worth testing though. My question to you is, why no Damping Sphere? It takes out storm on its own, which is otherwise a nightmare of a match-up for this deck. It also is great against tron, or any deck trying to be more aggressive than you, namely burn or affinity. Dismember is very good, but I have been having trouble taking cards out often in match-ups where it would be strong.

May 8, 2018 9:03 p.m.

Maaagic says... #24

Thrun, the Last Troll is also uncounterable and regenerates, so it hoses control better than you might think. It is not nearly as good against midrange compared to control though. But against control they cannot kill it with a board wipe, removal spell, creatures, or countermagic. Except Spell Queller. That card makes me depressed in general. That is one thing you can use Dismembers on though.

Also, I completely agree with what you are saying about Scavenging Ooze. Its slow, takes mana to work, doesn't turn on Experiment One as well as other cards, etc. Until I actually tried Scavenging Ooze I didn't realize how good it is. It avoids any type of bolt effect (after pumping), grinds out well (which will happen sometimes game 1), is mainboard graveyard hate AND lifegain against various strategies, and it becomes huge. I recommend running Avatar of the Resolutes, Strangleroot Geists, a couple Kalonian Tuskers, and some Scavenging Oozes (never 4) all together. Also, having Scavenging Ooze in the main leaves more room in the sideboard.

I run a single Damping Sphere in my sideboard. I am out of room and it slows ME down a considerable amount as well (I would run 2 if I could). And I also just put all of the Dismembers in the sideboard, because I only want them in the matchups they are good. Having to Dismember an Eidolon of the Great Revel or something like that is awful.

May 8, 2018 9:41 p.m.

Maaagic says... #25

Also I forgot to note that the four and five drops you play are especially good against Path to Exile decks (W/? and W/?/? usually, like control and tempo). Have fun with a turn 3 Collected Company, white decks!

May 8, 2018 9:48 p.m.

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