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Bant Company

Modern RGWU

Argethlam


Sideboard

Instant (5)

Enchantment (2)


https://www.mtgsalvation.com/forums/the-game/modern/established-modern/midrange/632942-knightfall-bant-company

The decks play style takes cues from classic Splinter Twin lists and Abzan Company. It operates with the plan A being to combo out and win in a single turn and plan B to beat down the opponent through combat damage. By constantly applying pressure though very tempo-efficient and large creatures the deck aims to present must-deal threats each turn. Creatures like Knight of the Reliquary, Scavenging Ooze, and Voice of Resurgence are naturally well positioned against BG/x and Blue based Lightning Bolt decks which puts the deck in a strong position even entering game 1 vs the majority of the field in Modern. These threats are backed up by Spell Queller and Selfless Spirit, and Spellskite to ensure they can connect with the opponent. While putting pressure on the opponent through these threats you can find a window to play Retreat to Coralhelm and win with one lethal swing from a Knight.

Retreat to Coralhelm is the reason the deck is able to function. On the surface it enables the combo with Knight of the Reliquary but the value it provides goes much farther than just that. While sequencing the combo if you have a manadork in play you can generate an additional mana for every fetchland that enters the battlefield. If you end your fetching chain with Kessig Wolf Run you can pump all of the generated mana into it to attack for upwards of 30 damage in one turn. Retreat to Coralhelm can also be very useful without Knight of the Reliquary. It can use every topdecked land to tap down the opponents creatures to further the beat-down plan. The worst case scenario is that Reterat will help you scry through your deck and find key cards. Not many other things in Modern can make you excited for late game topdecked lands.

Bant has historically not been a prominent colour combination in the format because of its lack of powerful disruption outside of Path to Exile. This has changed with the printing of Spell Queller allowing for tempo plays and often acting as hard removal against the removal-lite linear decks of the format. The Bant shell has taken on Collected Company as its key card advantage as many other green based creature decks have also done since its printing. High manadork counts of Noble Heirarch and Birds of Paradise are key in ensuring the deck has access to 3 mana on turn 2 as often as possible since the core of the deck operates at the three converted mana cost.

Although the 'combo' found in the deck does not technically go infinite, it should really be called synergy. However for our purposes it will almost always end the game and therefor is good enough to be called a combo.

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Casual

96% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

46 - 3 Rares

8 - 9 Uncommons

2 - 3 Commons

Cards 60
Avg. CMC 2.26
Tokens Elemental */* GW
Folders Modern - Midrange
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