Modern Seismic Toad

Sleazebag and XaNer0's attempt at putting together a modern viable Gitrog deck!

The idea of this deck is simple. Seismic Assault + The Gitrog Monster + Dakmor Salvage gives you infinite damage.

With The Gitrog Monster in play, discarding Dakmor Salvage lets you draw a card, you can then replace this draw trigger with the Dakmor Salvage's dredge to put it back in your hand. You can repeat this process indefinitely, and at instant speed! Since we deal 2 damage with Seismic Assault each time we discard a land, the result is simple to imagine.

With the help of Goryo's Vengeance, we can win as early as turn 3 by discarding an Emrakul to either Faithless Looting, Raven's Crime or even Thoughtseize and reanimating it. But that's not the main goal of the card, which is to reanimate The Gitrog Monster for only 2 mana if we end up dredging him.

Until we assemble the combo, the deck functions as an attrition heavy control deck. One of the major tools to help us achieve this is Life from the Loam. Seismic Assault paired with Life from the Loam allows us to keep on discarding lands repeatedly to machine-gun down anything that sticks to the board. Raven's Crime will keep your opponent in topdeck mode permanently. Ghost Quarter will keep on coming back every turn until your opponents have no remaining lands in play. It's worth mentioning that Seismic Assault + Life From the Loam is easily able to grind out the game on its own if we are unable to find or play Gitrog.

Noxious Revival and Faithless Looting are also cards that synergize with our dredge theme. Noxious is there to recover a dredged Seismic Assault , Goryo's Vengeance, The Gitrog Monster or other key piece, while Faithless Looting is a cheap and re-usable tool to help us draw (and dredge!) our way through the deck for the pieces needed to win.

The rest of the deck is a standard jund control shell. Liliana of the Veil, Thoughtseize, Murderous Cut and Abrupt Decay help disrupt the opponents gameplan while protecting our own.

This deck is a work in progress, but we're very happy with it so far. Feel free to give us any further suggestions!


Modern Seismic Toad

  • Match 1 - Taking Turns 2-1
  • Match 2 - 8 rack 1-0 (Took over 1 hour, we gave up)
  • Match 3 - UB Tezzerator 2-1
  • Match 4 - Affinity 2-0
  • Match 5 - Affinity 2-0
  • Match 6 - Lantern Control 2-0
  • Match 7 - Grixis Control 1-2
  • Match 8 - Burn 0-2
  • Match 9 - Burn 0-2
  • Match 10 - Abzan Hangarback 2-0
  • Match 11 - Lantern Control 2-0
  • Match 12 - UB Delver 1-2
  • Match 13 - UW Tron 1-2
  • Match 14 - Grixis Control 1-1 (Didn't have time for the final round!)

For more information on how the games played out, just ask in the comments!


This concept is very interesting. It has a lot of combo to it. Sadly I'm not much of a R/B player as all my decks are W/U/G related. This does seem very well put together though, great job!

February 15, 2017 11:45 p.m.

RitchieRich757 says... #2

Love this deck idea so much it got my upvote and a feature queue token! :D

March 10, 2017 9:20 a.m.

WeDemBois says... #3

Emrakul shuffles the graveyard, you can't get it with Goryo's Vengeance.

March 10, 2017 11:01 a.m.

RitchieRich757 says... #4

WeDemBois yes you can. Vengeance is instant speed, so dump emrakul,cast vengeance, you get to choose the order in which the stack resolves, so yes, the yard will be shuffled in but emrakul WILL hit the board. I have checked the official ruling on this myself.

March 10, 2017 11:14 a.m.

RitchieRich757 says... #5

May I suggest Safe Haven? Goryo's Vengeance legendary, Safe Haven it, you get to keep it permanently, it will not be exiled from Goryo's Vengeance. I've checked the ruling on this too. The creature leaves the game so Goryo's Vengeance no longer has a valid target and the exile effect fizzles. 2 cmc monster on turn 4 potentially.

March 10, 2017 11:26 a.m.

Sleazebag says... #6

RitchieRich757: Wow, thanks for all the support!

I was really shocked by Safe Haven, didn't even realize it existed until now! And I'm pretty versed in magic cards.

I think my problem with Safe Haven is how mana intense it is, as my deck isn't able to keep itself alive for long.

Unlike your decklist, it's much more combo focused and less midrange, so I'm losing on the board from the start. Creatures are rushing me down and it's a race against the clock. I need to try to combo off ASAP, usually turn 3 or 4 by discarding something to Faithless Looting and then Goryo's Vengeanceing it to win or gain value. That's already 3-5 mana right there. Safe Haven would require 3 more mana (Safe Haven + 2 more lands), I pretty much never get more than 5 lands in play!

I wish I could make it work though, that card is awesome. Getting to attack with the same Emrakul twice would be damn hillarious.

March 10, 2017 10:21 p.m.

Sleazebag says... #7

@RitchieRich757: I definitely need to add Safe Haven to one (or more) of my commander decks though....

March 10, 2017 10:22 p.m.

RitchieRich757 says... #8

Hey you're welcome I thought you might like it

March 11, 2017 5:46 a.m.

lonker says... #9

coffeymichael92 I guess you could say that you're... Rakdos Intolerant! *ba-dum tss

March 17, 2017 5:08 p.m.

Sleazebag says... #10

Holy shit those newly spoiled bicycle lands are going to be AMAZING in this deck!

April 1, 2017 11:01 a.m.

ShiftyJeans says... #11

I love this deck, I have my own loam assault deck with Gitrog monster. I never thought of vengeance and emrakul/Gitrog. Might take that one for mine cause 15 power turn 3 with anihilator is better than any number of bloodghasts I can get.

June 26, 2017 8:39 p.m.

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61% Casual

39% Competitive

Compare to inventory
Date added 9 months
Last updated 4 weeks

This deck is Modern legal.

Cards 60
Avg. CMC 2.56
Folders 3. Modern Folder, Other Peoples Decks, Silly Modern Combos, Modern Ideas
Top rank #40 on 2017-03-11
Views 1527

Revision 10 See all

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