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An attempt to use the Temur cards I pulled from Khans pre-release (it's evolved quite a bit since) to create a deck with the main goal of getting the biggest creatures out on the field.

I'm liable to take this the direction of +1/+1 counters, mostly a la Simic.

It definitely needs more mana fixing, anything else?

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Ok, I've adjusted the mana base, and pretty much overhauled the creatures involved.

The major themes that have surfaced seem to be ramp, draw engine on EtB or landfall, haste, untargetable, unblockable, burn, and +1/+1 counters.

This may not be the optimum build, but it is the one I'm taking into the world.

Thanks for all the input, awesomealex77, I'm not sure that I would be approaching this the same way otherwise.

As always, suggestions are welcome.

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Date added 9 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 1 Mythic Rares

31 - 9 Rares

34 - 14 Uncommons

21 - 12 Commons

Cards 100
Avg. CMC 4.05
Tokens Bear 4/4 G, Beast 4/4 G, Beast 5/5 G, Eldrazi Spawn 0/1 C, Elemental 4/4 G, Hydra */* G, Morph 2/2 C, Ooze */* G, Plant 0/1 G, Saproling 1/1 G
Folders Commander
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