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Selesnya Enchantments

Standard* GW (Selesnya)

Derpyologist


CARD CHOICES

ONE DROPS

4x Alseid of Life's Bounty: One-mana enchantment to trigger constellation, can gain life against aggro, and protect your value engines.

TWO DROPS

Bronzehide Lion: Its just to much stats and value for so little. Plus, losing it lets us trigger Constellation!

3x Destiny Spinner: Everything except Calix gets un-counterablity, which is huge. But the fact that this is an enchantment creature pushes it to playability in our deck. The activated ability is a bonus that sometimes closes out the game.

4x Wolfhillow Haven: Ramps us early game and can be chased in for a token late game. Triggers constellation preety easily.

THREE DROPS

4x Setessan Champion: Absolutely the most important card in the deck. Makes all of our enchantments cantrip and grows Champion in the mean time.

3x Dryad of the Ilysian Grove: Lets us ramp quickly and smooth at our mana while being a Constellation activator.

3x Banishing Light: Easy removal for literally any threat, forcing them to split their enchantment removal between your creatures and getting their stuff back.

FOUR DROPS

Archon of Sun's Grace: Can easily repel aggro on it's own, and getting Constellation triggers is ridiculous. Can threaten life totals quickly as well.

Calix, Destiny's Hand: Basically Setessan Champion copies 5-8. The removal is sometimes relevant, but the +1 is usually amazing enough on it's own.

FIVE DROPS

Elspeth Conquers Death: Great removal spell to start, with minor upside later. Returning Calix or Archon is super strong. This somewhat of a flex slot, but I like it because it happens to trigger Starfield Mystic.

I'm a bit of a novice at competitive deck-building, so please feel free to make suggestions and criticisms.

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73% Casual

27% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

26 - 0 Rares

14 - 0 Uncommons

Cards 60
Avg. CMC 2.86
Tokens Pegasus 2/2 W, Wolf 2/2 G
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