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Grixis Emerge

Standard

Brofessor_X


Description

My own twist to an Emerge deck that I saw in the Standard Tournament recently. Lots of graveyard play, discarding, drawing and sacrificing to get your creatures overwhelming the board quickly. Some control in the main deck, and in the side board, to help slow down your opponent long enough to get off the necessary combos.

Creatures Show

Eternal Scourge - Underused card, IMO... Goes great in this sort of deck, where I constantly want to bring back cards from the Graveyard. This card will essentially always be able to come back with cards like Scrapheap Scrounger.

Scrapheap Scrounger - This card is too good right now to leave out, IMO... This card can exile Eternal Scourge and continuously make it back to the field to be a pest. It can't block, so it's limited, but it's darn good offensive card.

Prized Amalgam - Nothing needs to be said for this card. With being able to play almost every creature in the deck from the graveyard, you will constantly have these guys on the board. Also, sacrificing them for an Emerge cost, only to bring them right back later that turn is a pretty great combo.

Haunted Dead - Not an outstanding card by any means, but it gets Prized Amalgam back on the table and gives us a 1/1 flying spirit to block with. Certainly a must-have in any deck with Prized Amalgam right now.

Advanced Stitchwing - Probably the most expendable card in the deck right now, but I like that I can discard it early, bring it back to the table for and then sacrifice it for Emerge. I'll take 5 off of my Elder Deep-Fiend .

Wretched Gryff - A fun emerge creature. I like the 3/4 flying, but the card draw is pretty awesome. This card will also give you the ability to cast Kozilek's Return from the graveyard.

Elder Deep-Fiend - The staple point of this deck. Put it out on your opponents turn, tap all their creatures and then attack with everything on the following turn. Lots of easy dmg. Also, it will survive a Exiled Kozilek's Return. Unlike most everything else on the board.

Spells Show

Cathartic Reunion - A very powerful card right now.. Being able to discard things like Haunted Dead, Prized Amalgam and Advanced Stitchwing and then draw 3 cards, really sets you up for success early game.

Kozilek's Return - This card is huge. A lot of people aren't using it, because of it's cost, but it's simply too powerful in an emerge deck to leave out. 2 dmg to all creatures, and then being able to play it from the graveyard as a potential board wipe. If you have Elder Deep-Fiend , you're essentially wiping the board for it to attack as not many things survive 5 dmg right now in the meta.

Collective Brutality -- Nice way to discard cards, while getting some decent effects. -2/-2 to remove a pesky creature, make your opponent discard cards. Rarely would I use the life gain, but it's an option if you need to discard 2 cards.

Glimmer of Genius - I love this card. I know I don't use energy in this deck, but I sincerely love the Scry 2, and then drawing. Especially for only 4 cost. If only I could find an energy card that would be useful, to benefit from the added energy.

Sideboard Show

Still tweaking the sideboard, but I'm feeling the extra control stuff in there to help slow other decks down until I can get my Eldrazi going. Any recommendations are welcome, as I'm largely new to this style of deck.

Updates

So, with Haunted Dead and Scrapheap Scrounger, I'm curious if the 2x Advanced Stitchwing are necessary... It's fantastic to be able to play a 3/4 flying creature with a 3UU cost to use towards Emerge, but I can't help but feel like it's not necessary.

What are people's thoughts? What are some other cards I could use in it's place? Is it worth keeping the 5 cost creature for emerge purposes?

Any suggestions are welcome, but please try to stick within the "emerge" type theme. Thanks!

  • More creatures?
  • More Spells?
  • Artifacts?
  • Enchantments?

One thing I noticed, is a lack of removal for artifacts, enchantments...etc... .Should I consider putting something like that in the sideboard?

Comments

Shufflefist says... #1

This deck looks nice. I would replace Smoldering Marsh with Foreboding Ruins, since you need red mana in the early turns of the game, and Foreboding Ruins triggers off the basis Mountains and Swamps in addition to Sunken Hollow. Distended Mindbender is a great sideboard card against slower control decks. Other cards you could consider are Insolent Neonate, Fiery Temper, Key to the City, Sinister Concoction. Perpetual Timepiece is also an interesting card if you find yourself needing some mill engines.

October 27, 2016 4:06 p.m.

Brofessor_X says... #2

Thanks for the input!

I'm hesitant to put in Foreboding Ruins, only because I don't have many lands to trigger it consistently, but I will have to playtest it. I've tried some of the other cards you mentioned and I'm trying to put my own spin on some of the Grixis Emerge decks I see floating around. I will definitely try some of them out.

October 27, 2016 4:13 p.m.

Shufflefist says... #3

Lost Legacy is definitely a powerful card, the only question is can you get by turn three, or whenever you plan to be casting it?

October 28, 2016 11:55 a.m.

Brofessor_X says... #4

I have 11 mana cards that could give me swamps. Not to mention the Evolving Wilds. So I have 15 out of 24 lands that could give me 2x . I think that should be sufficient...

However; the is definitely a concern.

October 28, 2016 12:04 p.m.

gumbogogo says... #5

I'm working on a Prized Amalgam build right now, forgoing Blue and Emerge for more madness and discard stuff. Smuggler's Copter is fantastic in the deck, and I can afford to play cheap creatures like Insolent Neonate and Cryptbreaker since I don't have to worry about discounting Emerge dudes. The main problem that I have with Cathartic Reunion and Haunted Dead/Advanced Stitchwing is that I tend to have 0-1 cards in my hand most of the time. Cryptbreaker's draw ability really helps ensure that you can keep the Prized Amalgam/Haunted Dead train running.

I think your build could really benefit from running a Westvale Abbey  Flip or two, however. It's maybe the best follow up to an EOT Elder Deep-Fiend.

October 29, 2016 1:43 p.m.

Brofessor_X says... #6

I definitely love Smuggler's Copter in this deck, but I'm trying to make this work without it.

Aside from liking to stick to a theme, having Smuggler's Copter in this deck with a couple Westvale Abbey  Flip and Cryptbreakers all of sudden turns this deck from below $200 to about $300.

I will definitely playtest a bit... I've considered removing Stitchwing, and putting in a few Cryptbreakers or Insolent Neonates, but I'm still in the early stages of playtesting to see how I like this deck.

What are your thoughts about Fevered Visions in this deck or the side board?

October 29, 2016 2:07 p.m.

gumbogogo says... #7

I think you'd rather run Key to the City personally. I feel like the only reason you'd want Fevered Visions is for the extra draw, which is offered by Key to the City as well (albeit for 2 mana). Decks like these really get hosed by cards like Declaration in Stone and Descend upon the Sinful. If you aren't running Lost Legacy or Pick the Brain, I'm not sure if you want to help your opponent find those answers faster via Fevered Visions. The 2 damage ping wont be as relevant in this build since it seems like you're looking to win by setting up a huge Kozilek's Return+Elder Deep-Fiend, followed by Prized Amalgam+Haunted Dead/Scrapheap Scrounger.

I could see it working in a more aggressive build, but that starts by adding Smuggler's Copter, anyway.

October 29, 2016 2:40 p.m.

gumbogogo says... #8

Here's my build by the way. It's actually currently cheaper than what you have here because of the Kozilek's Returns and Spirebluff Canals.

Discard Reanimator

October 29, 2016 2:46 p.m.

Zaueski says... #9

One card I've found that helps these builds a lot is Ghirapur Orrery, because of how often you discard your hand out you will get way more triggers off of it against everything but aggro in which case you side it out (or don't side it in if you like it better for the side). Its seems counterintuitive because it helps everyone but your deck will be more geared towards taking advantage of it usually.

October 31, 2016 2:32 p.m.

Brofessor_X says... #10

Interesting theory. I actually hadn't even thought about that, very good point. Thank you!

I've been considering playing Glimmer of Genius in this deck as well. If nothing else, at least in the sideboard. Given the removal I currently have, I may end up cycling out Lightning Axe for it. Is there any other Draw type of cards for R/B/U that would allow me to scry/draw? Glimmer gives me energy, which I don't use, but it seems largely effective as an instant.

October 31, 2016 2:38 p.m.

Zaueski says... #11

Painful Truths is usually my draw spell of choice. Although there are a lot of others too.

October 31, 2016 3:01 p.m.

Brofessor_X says... #12

Hmm, I dislike that it's a sorcery, and I dislike that it loses me life. I will have to do some further investigating for a good draw card. Until then I may end up sticking with Glimmer of Genius.

October 31, 2016 3:22 p.m.

Brofessor_X says... #15

gumbogogo -- I have been looking into Key to the City more and more. I like it!

October 31, 2016 6:42 p.m.

Zaueski says... #17

If you run Glimmer of Genius then at the very least you should add a playset of Aether Hub to the land base. Its fixing potential is absurd, especially when you couple it with more energy producers. If you use that as your primary draw spell then you can definitely look at an energy based removal suite between Die Young and Harnessed Lightning as they're both cheaper than your current set and a better inclusion than everything but the Kozilek's Return. Seriously though, Aether Hub should be an auto-include if you use even one of those cards. It's OP in my deck where its only use is to be a Tendo Ice Bridge and it still does so much work.

Lastly, Kozilek's Return is hard to flashback consistently with only 6 targets. I'd either drop a copy or two or consider adding 2 more emerge creatures to the main for consistency on the full playset of K-Returns.

October 31, 2016 8:21 p.m.

gumbogogo says... #18

Came here to suggest Aether Hub if you're going with Glimmer of Genius, but Zaueski beat me to it

October 31, 2016 10:14 p.m.

Brofessor_X says... #19

Aether Hub is a good idea, but which land(s) should I remove to make room for the playset? I suppose I could dump a Mountain and a Swamp for 2x hubs. I'd probably only sideboard Glimmer of Genius, so perhaps I should just sideboard Harnessed Lightning and sub them both in together, instead of the hubs?

November 1, 2016 6:59 a.m.

Brofessor_X says... #20

Another option I've thought of, is to completely disregard the Glimmer of Genius Energy stuff and sideboard in something like Fevered Visions. It'll give me card draw, as well as potentially apply dmg to my opponent.

I've even seen some decks disregard Eternal Scourge in favor of Minister of Inquiries to stack the energy effects. Hmm...

November 1, 2016 7:03 a.m.

TheRedGoat says... #21

Hey, did you ever give my suggestion about Geralf's Masterpiece replacing Advanced Stitchwing any more thought? Cause you never really responded to it before so I don't know what you had thought about in regards to it.

November 2, 2016 6:24 p.m.

gumbogogo says... #22

My opinion on Geralf's Masterpiece:

Honestly there comes a point where discarding stuff from your hand becomes more of a hindrance than it is helpful, even for a deck like this. I think you will find that you never have 3 cards in your hand that you are willing to discard, and that's if you even have 3 cards in your hand. Maybe if you were running madness stuff like Fiery Temper, Bloodhall Priest, and Asylum Visitor, but they seem tough to fit into a build like this one.

I've honestly been feeling the same way about Cathartic Reunion vs. Tormenting Voice, but I'll need to put some time into testing my build before I jump to any conclusions.

November 2, 2016 6:51 p.m.

Brofessor_X says... #23

Geralf's Masterpiece - Is counterproductive to my goals, I feel... I dislike that I essentially can't have 3 cards in hand, or it's no better than the Stitchwing... I want to be able to draw, discard and cycle the deck without worrying about having a 3/3 flying creature that costs me 3 cards to bring back. I'm stretching the deck thin enough with Advanced Stitchwing AND Haunted Dead. I've considered removing Stitchwing a few times. The Stitchwing is nothing more than a high cost creature to sacrifice for Elder Deep-Fiend. It's not necessary to put other win conditions into the deck, when I'm relying heavily on the reanimation to over run my opponent or the control of the Elder to help win.

As to the Cathartic Reunion vs Tormenting Voice -- For the longest time, I've thought that Tormenting was the better card to have, because you were able to discard later int he game without sacrificing your hand. However; after playing this deck, I feel as if Cathartic Reunion is the way to go. Being able to discard a Prized Amalgam and Haunted Dead saves me another discard move, and sets me up perfectly for the reanimation. Not to mention, it cycles 3 cards instead of just 2...

In a Madness type deck, I can see where only sacrificing 1 madness card at a time, to ensure you can cast the things effectively, might be more suitable for Tormenting Voice.

November 2, 2016 8:05 p.m.

IzzetMtG says... #24

How is Eternal Scourge playing out for you? I don't really see how it meshes with the deck exactly. I get that it is a recursive threat, but it doesn't deal with the graveyard really so I'm a bit confused there. I could be missing something though. Also, a few Fiery Temper fit great in a deck like this. Maybe not a full four, but 2 perhaps? I know someone else already mentioned Minister of Inquiries but I think it definitely looks worth investigating here. Just some thoughts. Best of luck! :)

November 2, 2016 11:31 p.m.

Brofessor_X says... #25

Eternal Scourge is a nice addition, IMO... It's nothing special, and will probably not win me any games, but I do thoroughly enjoy being able to exile one for Scrapheap Scrounger and then be able to play it. There's really nothing else for the scrounger to exile to return to play, unless a big cost Eldrazi is in the graveyard. I've been considering other options for it, but haven't found one suitable.

I do like Minister of Inquiries and have considered playing him as well. Thanks for the input! I'll definitely be testing our Temper and Minister.

November 3, 2016 7:02 a.m.

gumbogogo says... #26

I feel like you'd rather run Contingency Plan over Minister of Inquiries, assuming you're trying to mill yourself with Minister.

November 3, 2016 12:55 p.m.

Brofessor_X says... #27

I'm hesitant to drop my creatures too low, as I wont have ways to bring back the Scrapheap Scrounger without them. It'd be pointless to continue to include him if I didn't have ways to bring him back.

Discarding is never an issue with this deck, so I'm hesitant to drop more creatures to add more spells that allow me to discard. I'd also rather add something like Tormenting Voice in place of Contingency Plan if I were to do that..

November 3, 2016 4:13 p.m.

adambomb786 says... #28

Can you give me your thoughts on my Grixis list? Grixis My Way 3.0

Please and thank you! :D

April 17, 2017 11:46 a.m.

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Compare to inventory
Date added 1 year
Last updated 11 months
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 3.58
Folders #Top Standard Decks, Amalgam, Standard AF, Standard, Decks to build, Emerge, Other People's Decks
Top rank #23 on 2016-11-06
Views 3577

Revision 9 (11 months ago)

+1 Negate side

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