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Chaos does not choose its enemies

Commander / EDH Casual Theme/Gimmick UR (Izzet)

Ziembski


Put on your pyromancer's goggles, hold my hand and lets ride Arjun, the Shifting Flame straight into Chaos EDH!

This is definitely casual EDH deck. But not like it is not able to win.

Main theme is causing chaos and flipping coins, but while doing so, We will keep digging with Arjun, the Shifting Flame to get some wincon cards.

It is extremely fun to play. Of course, sometimes You will met people that play fast aggro decks (like Kaalia, the vast) that if focused, wrecks this deck before we are able to do anything.

It is completely like The Hall of the Mountain King, it starts slowly, but at the end there is such mess that it is hard to control it.

But most of the games, opponents are completely fine with chaos as it is very fun and often ends with lots of keks. With this in mind, we will stay under radar until we draw wincons.

In categories below, I'll explain most of card picks and strategies. Hope You enjoy the read!

This is one of two main categories in this deck. Below are cards that cause real mess when casting, attacking and probably almost everything You do in MTG (even turn order!). Cards like those makes every game unpredictable and fun.

  • Assault Suit - While this deck likes self wheeling with Arjun, most of decks are not really into not being able to tutor anything without messing the rest of your hand. With this attached to Arjun, You can pick players that You want to mess with.

  • Cyclonic Rift - Bouncing everyone else permaments to their hands while keeping our chaos stuff onboard always means a lot of mess when they try to play those cards back.

  • Eye of the Storm - This one gets messy really fast. Every instant and sorcery quickly become spot removals and counterspells at once.

  • Decree of Annihilation - This is rather to be used with Eternal Dominion. You can always cycle as it is ability.

  • Dictate of the Twin Gods - Surprise double damage! Flash makes it better than Furnace of Rath.

  • Grip of Chaos - Remember this also works with abilities! Problems starts when there are too many targets and You need to choose randomly one out of 50 targets.

  • Goblin Game - Due to high life totals, I suggest playing it by wrting down some number on paper and revealing it everyone at once.

  • Mindmoil / Teferi's Puzzle Box - Arjun ability in an enchantment or artifact form. Speed up Psychosis Crawler and Sphinx's Tutelage. Box does mess with your opponents too.

  • Molten Psyche / Windfall / Reforge the Soul - Wheels are very chaotic for hands.

  • Possibility Storm - Combodecks nightmare. With this "... the skilled and foolish are on equal footing".

  • Psychic Battle - Another messy enchantment. With average CMC in this deck ~4,5, this often is decided by us.

  • Radiate - On first look, this isn't crazy. How about targetting spot removal? Or Gma of Chaos? Or even Eternal Dominion in 6 player game?

  • Scrambleverse / Thieves' Auction - Those cards are soul of this deck. This time, seriously make sure everyone have different sleeves because it really gets crazy!

  • Timesifter - WOA WOA WOA, wait a sec! This is really crazy. It took 10 minutes of waiting for your turn? NOW IT TAKES EVEN MORE.

  • Warp World - Token decks loves this. Rather slows down games, but sometimes someone hits the bullseye and drops some heavy bomb.

  • Whims of the Fates - This card is so much fun. Most players will go for 3 equal piles and loose one. I almost always go for 1 or 2 empty piles, and we have chance of not losing anything.

  • Wild Evocation - Forcing players to play combo pieces when unusable is already worth it.

  • Witch Hunt - Preventing lifegain is main thing, but random damage secures its slot in this deck. Gets crazy with damage doubler.

This is second main category. Those below also cause a lot of choas, but each one is also paired with randomness of flipping coins. Most of them enable winning with Chance enconter.

  • Creepy Doll - Nice blocker that plays mind games. People rather not attack me then risk loosing creatures.

  • Fiery Gambit - 2 coin flips is the minimum. With Krakr's Thumb go for 3. Most of the time it does nothing, but it is really fun when You hit that third flip!

  • Game of Chaos - This card gets more fun against someone who want to risk and have some more fun. For us, we should keep flipping if able. Remember that losing game if SBA, so we can keep going even when opponent is below 0 hit points.

  • Goblin Bomb - People actually really hates this one! It is always fine to decide opponent at random when You detonate it.

  • Goblin Festival - Get political when there is someone too strong and You can burn him with other players.

  • Impulsive Maneuvers - Adds randomness into combat. With Krark's Thumb, You can somehow control whenever damage is prevented or doubled and it gets political very fast.

  • Karplusan Minotaur - In multiplayer, this burn strongest player. When losing flip, choose someone who would do the same.

  • Planar Chaos - Coin flips never were so fun! Add Krark's Thumb to get some real control over what is being played.

  • Risky Move - Voltron players really hates that. Make sure everyone have different sleeves.

  • Tide of War - This affects all combats, not only those we are part of. Attacking was never so stressful.

  • Mana Clash - So much fun with only one

Here are some utility cards. Additional mana sources and other chaos stuff.

Hey, its still an Izzet deck! What is izzet without some control?

  • Arcane Denial - I prefer this over Counterspell. Draw for us and people often forgive us when they get 2 cards.

  • Chaos Warp - Chaos spot removal. Sometimes its fun to target your land and get some bomb. Also, try it out with Radiate/

  • Counterflux - Best counterspell in MTG. Uncounterable means A LOT and saved me fwe times.

  • Gather Specimens - Gimmie that bomb or that horde of tokens!

  • Muddle the Mixture - Counterspell is counterspell, but it is rather to tutor Krark's Thumb.

  • Reality Shift - Another chaos spot removal.

  • Reiterate - Goes crazy with Mna Geyser but also worth coping tutor that was just played.

  • Reverberate - Cheap and flavourful.

  • Wild Ricochet - Changing targets is always fun. Even more when You can copy that spell too!

We are making a lot of mess, but without ability to win, this will get boring fast. Here are few cards that are strong by themselves or when paired with Arjun, the Shifting Flame ability.

  • Chance Encounter - With so many flips in this deck, this is real wincon. Krark's Thumb only makes it easier.

  • Chasm Skulker - This one gets crazy very fast with Arjun. Giant squid that dies and drops tens of tokens. Good beater.

  • Epic Experiment - Not working with all those messy enchantments, but still gets crazy when hits few chaos spells. Pairing Eternal dominon with Decree of Annihilation often makes enemies scoop. Mana Geyser it for large X.

  • Eternal Dominion - This card is crazy by itself. With chaos enchantments, this side-doges most of them and place opponents cards under your control.

  • Insurrection - Strong cards itself. Cast it late game and finish everyone with their creatures.

  • Karplusan Minotaur - If not removed, he deals crazy damage. Every lost flip, choose some "allied" player so he can burn strongest player.

  • Krark's Thumb - Not a wincon itself, but it is so important card in this deck. Changes Chaos into Controlled Chaos.

  • Psychosis Crawler - With Arjun ability, this hurts your opponents really bad and really fast.

  • Sphinx's Tutelage - Also goes crazy with Arjun. Each card You draw, someone mills at least twice that much. Add Thought Reflection and its getting really crazy.

  • Disrupt Decorum - Besides causing massive chaos in combat for next turns, this actually often kills weakest player.

  • Diviner's Wand - Change Arjun, the Shifting Flame Chaos into massive pump and makes him real threat.

And what is EDH deck without mana sources? Gonna explain only important non-basics.

I'm glad You made it to this point!



I'm also looking for suggestions! Feel free to comment and suggest cards.

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Revision 2 See all

(6 years ago)

-1 Akoum Refuge main
+1 Arcane Denial main
+1 Arcane Lighthouse main
+1 Arjun, the Shifting Flame main
+1 Assault Suit main
-1 Bloodfell Caves main
-1 Bottomless Pit main
+1 Caldera Lake main
+1 Chance Encounter main
+1 Chasm Skulker main
-1 Choked Estuary main
-1 Cinder Barrens main
+1 Conjured Currency main
-1 Creeping Dread main
+1 Creepy Doll main
-1 Crosis's Catacombs main
-1 Crumbling Necropolis main
-1 Dimir Guildgate main
-1 Dimir Signet main
-1 Dismal Backwater main
and 65 other change(s)
Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

50 - 0 Rares

17 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.26
Tokens Elemental 1/1 R, Manifest 2/2 C, Squid 1/1 U
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