This is my personal favorite deck and what I use for most paper magic events so I just can't help but share it here. Comments are welcome, enjoy!

Ancient Tomb, City of Traitors, Cloudpost, Glimmerpost , Vesuva- These are our lands that we use to accelerate our mana, Notice each of them either provides more than one mana or is part of a whole to provide extra mana.

Cavern of Souls- Sometimes you need that extra assurance that you're plan will happen, and an uncounterable Metalworker is a step in the right direction.

Wasteland - With our lock pieces snuffing out lands is a great idea. Say they have three lands and you have a Trinisphere, lock them out of the game! Or maybe a Maze of Ith is in your way, waste it! Abrupt Decay scaring your [[Metalworker? Blow up their Bayou!

Wurmcoil Engine- Nice cmc, efficient beater, and takes alot of work to get rid of.

Spine of Ish Sah- Gets rid of problematic permanents, is forgeable, and is great to bring to show and tell.

Grim Monolith- Turn 1 Metalworker or Trinisphere is very good.

Chalice of the Void- We want it to nullify early plays and make them move slower. Also keeps Swords to Plowshares off of our bigger guys.

Trinisphere- Same as above, slows them down and can completely nullify some strategies. Comes out turn one off of a Grim Monolith.

Lodestone Golem- Taxes our opponents spells.

Kuldotha Forgemaster - Helps us get out those harder to cast creatures. Ranges from anything like a Platinum Emperion to a Blightsteel Colossus for the finish.

Metalworker- Comes out turn one thanks to Grim Monolith and helps power out our larger spells.

Steel Hellkite- A good, evasive beater that can clear the board of unwanted permanents and can be pumped with our access to abundant colorless mana.

Uba Mask - Great against decks with reactive cards and Brainstorm.

Blightsteel Colossus- A major win condition, can steal games out of nowhere. Usually fetched with a forgemaster.

Sundering Titan - Helps us deny them mana while being a huge threat. Really punishes the three color decks.

Please leave any suggestions, I would appreciate it.


Current setup is consistently going 3-1 or 4-0.


Neat deck!

Pithing Needle to protect your lands from Wasteland . Revoker can't name lands whereas Needle can.

August 10, 2014 9:09 a.m.

dantekratos says... #2

i would change Platinum Emperion to Platinum Angel or try to find a spot for her.

October 11, 2014 2:27 p.m.

KSargent says... #3

October 15, 2014 10:34 a.m.

MurderFaces says... #4

KSargent, Quicksilver Amulet only gets creatures that are in your hand while Kuldotha Forgemaster is cheaper than amulet with an activation and can fetch any artifact in your library. He can even attack and block if necessary.

October 15, 2014 3:36 p.m.

KSargent says... #5

Good call. I'm building an artifact deck and this is a good study guide. What about Urza's Mine , Urza's Tower and Urza's Power Plant ? I'm using the locust lands and vesuva but I couldn't help notice you don't use any of urza's lands. They seem good to me, unless I'm missing something

October 15, 2014 4:56 p.m.

MurderFaces says... #6

Well in legacy we have access to sol lands ( Ancient Tomb , City of Traitors etc.) and we are already trying to put the locusts together, so trying to get urzatron going would make our lands to fragile with no way of manipulating which ones we get. Also enemy Wasteland can break up the 12 post and Urzatron plan. But to be honest the lands of the deck are really a backup plan to Metalworker , in any situation I'd like a metalworker to stick more than anything. If you can stick him out there and protect him then you should have access to all the mana you could need.

October 15, 2014 6:39 p.m.

KSargent says... #7

I don't understand how urzatron makes the locusts too fragile. Waste land I get, and metalworker is crazy cool. But, I don't see how having locusts and urzatron hurt each other rather than increase mana base.

October 17, 2014 10:10 a.m.

MurderFaces says... #8

You're just spreading your lands too thin, too often you could end up with a locust and all the wrong urzatron lands. Then if you do hit Cloudpost or the right urza land then a wasteland can completely break it up. When it hits it will be nice but we dont have Sensei's Divining Top or Expedition Map s or Crop Rotation s so we're just blindly drawing lands and having that many lands with requirements for their extra mana is to inconsistent.

October 17, 2014 2:15 p.m.

KSargent says... #9

I get it now, two mana strategies at once is too much, too complex. In your opinion, could you see urzatron and locusts working together if I have Sensei's Divining Top and Expedition Map ?

October 17, 2014 3:56 p.m.

KSargent says... #10

On my profile I have created a draft artifact deck. Do you mind looking it over? I am trying to make Urzatron and Locusts work, obviously, for the increase in mana speed.

October 17, 2014 5:34 p.m.

The Locus and Urza lands don't work together. As pointed out, it's too difficult to assemble them correctly. Urza lands are the Locus of Modern, as Cloudpost is banned. Since it's not banned in Legacy, we use it to it's full potential with Glimmerpost , Vesuva , and Thespian's Stage . Believe me, this is enough and it works perfectly.

October 17, 2014 10:53 p.m.

Evee142 says... #12

Seconding the Thespian's Stage . MAOR LOCUSTS >:D

October 29, 2014 11:34 a.m.

Try the Urza lands

December 19, 2014 5:42 p.m.

Kilroy54 says... #14

I love this deck, definitely an upvote from me

December 23, 2014 10:39 a.m.

This is a really awesome deck! Very expensive, probably out of my reach, but if I were to get into Legacy I've already decided I want to go Artifacts (my favorite deck type). +1

December 27, 2014 11:43 a.m.

MurderFaces, I concocted a semi-budget MUD list. Thanks for the inspiration! It's on my profile if you wish to view it.

December 27, 2014 11:53 a.m.

Check out my MUD deck.

December 30, 2014 7:11 p.m.

JPODS0717 says... #18

why aren't you running Mishra's Workshop? That makes a potential turn one Metalworker possible

December 31, 2014 1:35 p.m.

MurderFaces says... #19

It's banned in legacy.

December 31, 2014 1:36 p.m.

JPODS0717 says... #20

my bad, i didnt know that. I don't play legacy lol

December 31, 2014 1:44 p.m.

I think the Cavern of Souls are completely useless, b/c you dont need any colored mana. I would suggest replacing them with either Darksteel Citadel or, even better, Scorched Ruins.

December 31, 2014 3:35 p.m.

MurderFaces says... #22

The caverns arent about colored mana, its about not falling apart to a force of will on the right thing. Stompy decks like this dont generally have an amazing plan B.

December 31, 2014 4:10 p.m.

Yggdrasil60 says... #23

I never ever played legacy, but your deck seemed so exciting I tried it on cockatrice :
I'm on the draw, opponent plays a scrubland and pass
I play city of traitor into monolith into trinisphere, after 2 seconds he ragequits
This deck is so awesome... :D

January 1, 2015 10:59 p.m.

MurderFaces says... #24

Im very happy to hear it :)

January 1, 2015 11:10 p.m.

Is there such thing as a happiness quit?

January 2, 2015 12:01 a.m.

Yggdrasil60 says... #26

No, but there is the fair quit : playing the 3 games and do your best to win them, saying "gg" and "thanks for the game" and then leave.

January 2, 2015 12:31 a.m.

801Hellfire says... #27

So my MUD list is pretty similar to yours and I have a few questions. What do you think is better in a build with 3 lightning greaves, platinum emperion or platinum angel and why? Also how important is spine of ish sah maindeck as opposed to having it in the sideboard? And lastly, how's ugin been performing?

January 3, 2015 5:34 a.m.

MurderFaces says... #28

Angel is just a lot weaker to removal without greaves and a chalice, I like to choose based on which is best on its own because you simply wont always have chalice for 1 or greaves. Plus if emperion dies you still have life, if they beat you down then kill angel you lose.

I like spine in the main just because it has good utility and is forgeable. Ive had it destroy everything from basic lands to emrakul or ensnaring bridge.

I havent gotten to test any Ugins since he hasnt been released yet but Im gonna try 2 in place of my All is Dusts as soon as he's released to see how he performs.

January 3, 2015 2:31 p.m.

801Hellfire says... #29

Emperion I think is better overall for the reasons you stated except if you go infinite with staff of domination you can't gain infinite life, whereas with angel you can. Then again this may not matter since your going to just play your whole deck and kill them anyway. Also cavern of souls is going to be on golem or construct, not angel so thats plus if he ends up in your hand. Angel does protect you from alt win cons though like Oops all spells, high tide etc. But ultimately being an uncountable 8/8 that makes them have to keep working at your life total after he's gone and swings through griselbrand im probably going with emperion. Spine though I just want a third lightning greaves its just so good with everything in this deck especially metalworker and foregmaster obviously spine is pretty good with forgemaster too but greaves is better. Ugin is already on the site im just going to playtest it here by myself vs some of the decks I think it'd be good against. At 8 mana its kind of a nonbo with lodestone golem but we'll see

January 4, 2015 8 p.m.

millFTW97 says... #30

seems like you would need a way to draw cards, considering your ramping so much it would seem that your hand becomes empty very fast?

January 9, 2015 12:08 a.m.

MurderFaces says... #31

Thats the trade off of playing stompy, you dont draw cards outside of your draw phase so you have to really know when to mulligan. We trade card filtering and some consistency for explosiveness, ridiculous threats, and lock pieces.

January 9, 2015 1:22 p.m.

zookyzook says... #32

I got infinite mana using Metalworker and Staff of Domination. Emptied my hand and then equipped a lightning greaves to Steel Hellkite to end the game on turn 3. +1 for amzing combos.

January 9, 2015 1:43 p.m.

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Date added 3 years
Last updated 2 years

This deck is Legacy legal.

Cards 60
Avg. CMC 4.06
Tokens 3/3 Wurm
Folders Other Folk's Cool Decks, cool deck ideas, legacy worthy decks, Colourless decks with ideas, Reference Decks, Artifacts, I like these, Nice Decks, Others Creations, Me Likee, See all 20
Top rank #46 on 2015-01-07
Views 9800

Revision 10 See all

2 years ago)

+2 Ugin, the Spirit Dragon main
-1 Uba Mask main
-1 Spine of Ish Sah main
-2 Ugin, the Spirit Dragon side
+2 Spine of Ish Sah side