- 1x Blightsteel Colossus
- 4x Kuldotha Forgemaster
- 4x Lodestone Golem
- 4x Metalworker
- 2x Steel Hellkite
- 2x Sundering Titan
- 3x Wurmcoil Engine
- 4x Ancient Tomb
- 2x Cavern of Souls
- 4x City of Traitors
- 4x Cloudpost
- 4x Glimmerpost
- 2x Vesuva
- 4x Wasteland
August 10, 2014 9:09 a.m.
October 11, 2014 2:27 p.m.
October 15, 2014 10:34 a.m.
KSargent, Quicksilver Amulet only gets creatures that are in your hand while Kuldotha Forgemaster is cheaper than amulet with an activation and can fetch any artifact in your library. He can even attack and block if necessary.
October 15, 2014 3:36 p.m.
Good call. I'm building an artifact deck and this is a good study guide. What about Urza's Mine , Urza's Tower and Urza's Power Plant ? I'm using the locust lands and vesuva but I couldn't help notice you don't use any of urza's lands. They seem good to me, unless I'm missing something
October 15, 2014 4:56 p.m.
Well in legacy we have access to sol lands ( Ancient Tomb , City of Traitors etc.) and we are already trying to put the locusts together, so trying to get urzatron going would make our lands to fragile with no way of manipulating which ones we get. Also enemy Wasteland can break up the 12 post and Urzatron plan. But to be honest the lands of the deck are really a backup plan to Metalworker , in any situation I'd like a metalworker to stick more than anything. If you can stick him out there and protect him then you should have access to all the mana you could need.
October 15, 2014 6:39 p.m.
I don't understand how urzatron makes the locusts too fragile. Waste land I get, and metalworker is crazy cool. But, I don't see how having locusts and urzatron hurt each other rather than increase mana base.
October 17, 2014 10:10 a.m.
You're just spreading your lands too thin, too often you could end up with a locust and all the wrong urzatron lands. Then if you do hit Cloudpost or the right urza land then a wasteland can completely break it up. When it hits it will be nice but we dont have Sensei's Divining Top or Expedition Map s or Crop Rotation s so we're just blindly drawing lands and having that many lands with requirements for their extra mana is to inconsistent.
October 17, 2014 2:15 p.m.
October 17, 2014 3:56 p.m.
On my profile I have created a draft artifact deck. Do you mind looking it over? I am trying to make Urzatron and Locusts work, obviously, for the increase in mana speed.
October 17, 2014 5:34 p.m.
The Locus and Urza lands don't work together. As pointed out, it's too difficult to assemble them correctly. Urza lands are the Locus of Modern, as Cloudpost is banned. Since it's not banned in Legacy, we use it to it's full potential with Glimmerpost , Vesuva , and Thespian's Stage . Believe me, this is enough and it works perfectly.
October 17, 2014 10:53 p.m.
This is a really awesome deck! Very expensive, probably out of my reach, but if I were to get into Legacy I've already decided I want to go Artifacts (my favorite deck type). +1
December 27, 2014 11:43 a.m.
MurderFaces, I concocted a semi-budget MUD list. Thanks for the inspiration! It's on my profile if you wish to view it.
December 27, 2014 11:53 a.m.
December 31, 2014 1:35 p.m.
my bad, i didnt know that. I don't play legacy lol
December 31, 2014 1:44 p.m.
December 31, 2014 3:35 p.m.
The caverns arent about colored mana, its about not falling apart to a force of will on the right thing. Stompy decks like this dont generally have an amazing plan B.
December 31, 2014 4:10 p.m.
I never ever played legacy, but your deck seemed so exciting I tried it on cockatrice :
I'm on the draw, opponent plays a scrubland and pass
I play city of traitor into monolith into trinisphere, after 2 seconds he ragequits
This deck is so awesome... :D
January 1, 2015 10:59 p.m.
Is there such thing as a happiness quit?
January 2, 2015 12:01 a.m.
No, but there is the fair quit : playing the 3 games and do your best to win them, saying "gg" and "thanks for the game" and then leave.
January 2, 2015 12:31 a.m.
So my MUD list is pretty similar to yours and I have a few questions. What do you think is better in a build with 3 lightning greaves, platinum emperion or platinum angel and why? Also how important is spine of ish sah maindeck as opposed to having it in the sideboard? And lastly, how's ugin been performing?
January 3, 2015 5:34 a.m.
Angel is just a lot weaker to removal without greaves and a chalice, I like to choose based on which is best on its own because you simply wont always have chalice for 1 or greaves. Plus if emperion dies you still have life, if they beat you down then kill angel you lose.
I like spine in the main just because it has good utility and is forgeable. Ive had it destroy everything from basic lands to emrakul or ensnaring bridge.
I havent gotten to test any Ugins since he hasnt been released yet but Im gonna try 2 in place of my All is Dusts as soon as he's released to see how he performs.
January 3, 2015 2:31 p.m.
Emperion I think is better overall for the reasons you stated except if you go infinite with staff of domination you can't gain infinite life, whereas with angel you can. Then again this may not matter since your going to just play your whole deck and kill them anyway. Also cavern of souls is going to be on golem or construct, not angel so thats plus if he ends up in your hand. Angel does protect you from alt win cons though like Oops all spells, high tide etc. But ultimately being an uncountable 8/8 that makes them have to keep working at your life total after he's gone and swings through griselbrand im probably going with emperion. Spine though I just want a third lightning greaves its just so good with everything in this deck especially metalworker and foregmaster obviously spine is pretty good with forgemaster too but greaves is better. Ugin is already on the site im just going to playtest it here by myself vs some of the decks I think it'd be good against. At 8 mana its kind of a nonbo with lodestone golem but we'll see
January 4, 2015 8 p.m.
seems like you would need a way to draw cards, considering your ramping so much it would seem that your hand becomes empty very fast?
January 9, 2015 12:08 a.m.
Thats the trade off of playing stompy, you dont draw cards outside of your draw phase so you have to really know when to mulligan. We trade card filtering and some consistency for explosiveness, ridiculous threats, and lock pieces.
January 9, 2015 1:22 p.m.
I got infinite mana using Metalworker and Staff of Domination. Emptied my hand and then equipped a lightning greaves to Steel Hellkite to end the game on turn 3. +1 for amzing combos.
January 9, 2015 1:43 p.m.
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|Date added||3 years|
|Last updated||2 years|
This deck is Legacy legal.
|Folders||Other Folk's Cool Decks, cool deck ideas, legacy worthy decks, Colourless decks with ideas, Reference Decks, Artifacts, I like these, Nice Decks, Others Creations, Me Likee, See all 20|
|Top rank||#46 on 2015-01-07|