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Artifacts

Casual*

jlukas74


Just sorta throwing together an artifact deck that I'd like to receive some feedback on. I'd like to make it better than it already is, so throw out anything and I'll look into it.

The way this deck works is that you have to depend on pulling out either these lower cost artifact cards for a quick ramp, or pull either one of your Tinkers or Fabricates early on to play a high cost/high damaging card. Using this as a mainly artifact deck, I'd like to not only have this be powerful early on in the game, but to also be able to carry itself later on.

Feel free to criticize however you feel, and offer any suggestions on what to get rid of or add.

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Updates Add

Decided while looking over this that the main play revolves around pulling out your Blightsteel Colossus, so I went ahead and took out our other two Darksteel ones as well. And because we what to be able to win with this deck as quickly as possible, or to be able to hold out until late game, I threw in some clones to create copies of some higher health cards, for example, the Wurmcoil Engine, until we can make our power play. I also messed around a bit with what Thebiggalactus said and added not only the Spire of Industry lands, but two of the Tezzeret's Touch. I also decided to change out Tezzeret the Seeker for Tezzeret, Master of Metal, which when pulled and kept alive, can really help out in the late game.

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Date added 6 years
Last updated 6 years
Legality

This deck is Casual legal.

Rarity (main - side)

7 - 0 Mythic Rares

14 - 0 Rares

14 - 0 Uncommons

16 - 0 Commons

Cards 63
Avg. CMC 3.17
Tokens Thopter 1/1 U, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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