I recently posted a series of decklists at the Casual Players Alliance that I'd built, mostly in 2006 but some were a bit earlier or later, on the original Magic computer game. For these decks, I'll copy and paste what I wrote about them at the CPA.

I forget whether the card pool in the game let me even have access to a straight port of Brian Weissman's "The Deck" (also known sometimes as Keeper). I think some cards were missing. But this was my take on the same sort of spiritual idea as those old decks. Play busted cards, stay alive, don't die, grind out card advantage over time, and don't bother with unnecessary stuff like "trying to win." It might seem like a bit much to use Sylvan Library and Greed. Maybe it was. But everyone should have a "Keeper" control deck in some form at some point. There is a strange sort of satisfaction from piloting a pile of a bunch of different cards that don't really even point to a particular goal other than a kind of vague, multi-axis approach to "don't let them kill you." Even compared to Stasis, this deck could take a long time to actually finish opponents off. It didn't lock opponents down. It just wore them out. Pure Magic attrition. Sadly, the advent of planeswalker cards made such a concept untenable in later years. You can't sit on a pile of random cards and try to only disrupt the things that can actually kill you when a single planeswalker can tick up a bunch of value off one card, counting toward a potentially game-winning ultimate.

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Date added 7 years
Last updated 7 years
Legality

This deck is Vintage legal.

Rarity (main - side)

2 - 0 Mythic Rares

42 - 0 Rares

10 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 1.76
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