I've been thinking about building a storm deck for commander for quite a while and now it's done. I play because of the available wheel effects in red and because Ignite Memories, which has the most potential for lethal damage, is red as well. Past in Flames as an alternative for Yawgmoth's Will is another reason for red.

The general concept of the deck is to have basically no permanents necessary for the combo, except for mana artifacts. I play several mass bounce spells and by playing no important permanents I easily avoid being hurt by them. Another important aspect: opponents will waste their removal on each other, thus creating card advantage for me. With Rebuild, Hurkyl's Recall, Chain of Vapor and Devastation Tide in the deck, I don't want to rely on stuff like Paradox Engine either. The only permanent based combo in this deck is Leyline of the Void and Helm of Obedience, because it's a two card combo and the leyline is also great with the lot of wheels I play.

Mana Breach and Overburden are especially mean with the wheels. While they can help myself to reuse the few lands I play in my turn, these cards either slow down the opponents by making them choose which spells are really necessary, or punish them for being greedy by bouncing several lands, which are then discarded or shuffled into the libraries. Same trick works with and EOT Rebuild, followed by a wheel on my turn - I wil replay all my mana rocks (also making the storm count go up, if I happen to be in the combo turn) but get rid of the opponent's acceleration.


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I have very little experience with Storm, but I'll throw in my two cents:

Pact of Negation and Force of Will seem very good to protect you on your combo turn. I would also point out that since Helm of Obedience can only kill one player at a time, you are relying on surviving three turn cycles with an active infinite combo on the table. More than likely, it seems like the other players will gang up to kill you before you win. Finally, Foundry Inspector seems a little slow, and is basically a worse Etherium Sculptor. Perhaps cut it for something like a Delay or the aforementioned PoN or FoW? I think that more counterspells could really increase this deck's resiliency. I do like the Nekusar wheel effects subtheme, though. It really adds some depth to the typical Grixis storm list. +1.

April 13, 2017 7:26 p.m.

Thanks for the comment Shakespeare314!

I already play FoW, I have thought about Pact as well but it's in another deck and I had no 2nd copy...I should probably get one.

The Helm Combo is (at least from my experience) one of the most reliable kills I have pulled off so far. I have it in the deck Atraxa's super(un)friendly Stax as well (currently not playable because it shares a lot of cards with this deck) and I guess half of the games have been won with the Helm. Firstly, it's a two card Combo, of which one part might happen to be IN PLAY as the game starts and the other part is an artifact, which means it's easy to cast and it can be untapped with Voltaic Key possibly killing more than one opponent at once AND it completely ignores how many life the opponent has (which can be a problem with storm, Aetherflux Reservoir and the Nekusar damage). Secondly, I already play the Leyline because of the wheels and Ill-Gotten Gains to prevent any downside from filling the opponents' graveyards.

What I would like to include is Shadow of the Grave from Amonkhet as soon as I have one. I don't want to remove Foundry Inspector because I would say it plays even better than Etherium Sculptor because it's colourless - coloured mana is always short while colorless mana can be easily generated with all the artifacts and Hurkyl's Recall/Rebuild. It's the same reason why I have removed Goblin Electromancer again, it consumes too much coloured mana.

On my cut list are different things at the moment:

  • Ponder (because I play cards that draw a lot of cards anyway and draw 1s should be free like the Eggs or Gitaxian Probe)
  • Lim-Dul's Vault (because it's two coloured mana without actually DRAWING anything)
  • Day's Undoing (Exchange with Timetwister)
  • Mystic Remora (maybe too slow, just like Rhystic Study and cummulative upkeep could be keeping me from playing more important spells if I keep this card for more than one or two turns)

I have to say though that I only played this deck twice on wednesday, so I haven't even seen all cards in play yet. The second game was a turn 3 win with Ad Nauseam (storm count over 20, killed the Arcum Dagsson combo player with Tendrils, then had enough time to deal with Eldrazi aggro - killed with Nekusar and several wheels in the next two or three turns then) and in the first game I got stuck in the combo turn and quickly lost against my own Gitrog Monster combo deck I lent the other guy for a 1 on 1 match.

April 14, 2017 4:42 a.m.

What you are saying makes sense for the most part, but I'm still not completely sold on Helm of Obedience. My thougt would be that in a more controlling/stax deck, it would be incredible, but in a fast combo deck like storm, you want something that is cheaper and can kill the entire table. Leyline of the Void is probably good regardless of combo potential, but have you considered the Dramatic Reversal + Isochron Scepter Combo? With the number of mana rocks you run, it shouldn't be too hard to pull off, besides having pieces that are easy to tutor for and useful on their own. Dramatic Reversal is a solid ritual in a pinch, and Isochron Scepter is decent with Mana Drain, in addition to the fact that you can just imprint a normal ritual for value, activate the scepter - potentially twice with Voltaic Key - and just Hurkyl's Recall it back to your hand on your combo turn. Even if you aren't able to net mana off of each activation, e.g you only have two mana worth of rocks, you still get massive - infinite storm.

That being said, I still know very little about the archetype, so if you still think the Helm combo is better than you're probably right.

April 14, 2017 3:02 p.m.

I didn't know the card Dramatic Reversal, thanks for that Shakespeare314!I will probably try it but not as a replacement for the helm combo. I didn't want to play Paradox Engine because it doesn't work well with the "no permanents" approach and with bouncing all artifacts and everything...but the same effect on an instant is great, pushing the storm count to infinite in a scepter is even better. Thanks!

April 19, 2017 8:30 a.m.

Shakespeare314 I've tested the suggested combo this week and removed Ponder and Lim-Dul's Vault for the two needed cards. I didn't get to use scepter and dramatic reversal but the spell alone is already great. On a side note: two games played on wednesday, two games won with...the helm combo.

One of the games was really sick, with a counter battle in the early game. I wanted to play Mana Drain on an opponent's Thran Dynamo, mostly to ge the mana but also because he might have pulled off his own combo in the following turn, he responded with Force of Will and I countered again with my own turn I had enough mana for a wheel and leyline + helm, which I happened to draw with the wheel. Maybe I should include a Pact of Negation in this deck too, but I don't want to cut stuff that frequently helps with the quick kills.

April 21, 2017 3:14 a.m.

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Date added 9 months
Last updated 7 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.31
Tokens 2/2 Zombie, 1/1 Spirit
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