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Experiment Kraj

Commander / EDH*

Metra


Maybeboard


Under Construction!

Welcome

Welcome to my Experiment Kraj Commander Deck! I chose to use Kraj because his ability is very adaptable. He himself is able to place counters to enable his own ability making him very fun in multiplayer match ups.

Playstyle

Simic is by far my favorite deck. Since we have Green and Blue we can ramp up into big creatures or do some crazy stuff with Kraj. There are a few inadvertent infinite combos in here because of the nature of the triggers but the deck doesn't need those to win! You will mainly be focusing on utilizing +1/+1 counters alongside different activated abilities on the board.

I'll go over a few sections of the deck below.

Commander

First lets talk about our commander.

Experiment Kraj has two abilities:

Ability 1:Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. Activated abilities are almost always identified by a cost and an effect separated with a colon (:). Eg: cost:effect This ability is subject to the following name replacement oracle text:

The granted abilities effectively use "this permanent," rather than "that card's name" so you treat the abilities as if they were printed on Experiment Kraj. For example, you treat an ability that says "Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn" as "Sacrifice a creature: Experiment Kraj gets +2/+2 until end of turn."

We sill have pay the correct colors for this ability.

Ability 2:_: Put a +1/+1 counter on target creature.

This ability is a built in enabler for Kraj. It allows us to get ability's from other creatures with himself.

Lands

I'll briefly go over the various lands I have in the deck

Suggestions

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Date added 10 years
Last updated 6 years
Exclude colors WBR
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

33 - 0 Rares

13 - 0 Uncommons

9 - 0 Commons

Cards 82
Avg. CMC 3.22
Tokens Beast 3/3 G, Bird 2/2 U, Saproling 1/1 G, Wurm */* G
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