Tossing in a couple Browbeat may not be a bad idea. Always good to have some draw, and the potential of doing 5 damage is nice. After you use up your first hand (which will be fairly early since you're running low-drop spells) you'll just be top-decking the rest of the game. Having something to speed up your use of burn spells would be highly advantageous, so personally I would take out a couple fire blasts for them. Also, you may want to keep fewer Price of Progress in your mainboard. Since you never know exactly how many non-basic lands your opponent will have, it may be best kept in your sideboard. A couple Reverberate may be a nice addition to have at some point as well. For mono red it's pretty versatile; you can use it to copy one of your burn spells to deal a large amount of damage, or if your opponent tries to use a counter spell on one of your burn spells, etc., you can use reverberate to copy their counter spell, and then counter their counter spell.
June 17, 2016 11:39 a.m.
You absolutely should be running Searing Blaze. As to what to cut, I personally vote (though my opinion is unpopular) to cut the Monastery Swiftspears. They are good turn two. They are meh turn one. Turn 3 they're alright. And all that is under the assumption that they didn't play a creature or kill your Swiftspear. Goblin guide is more consistent and better off a top deck while empty handed. I personally hated them when I played burn. Also, a friend of mine who played burn for a couple of years had tried and ended up not liking them and he won quite a bit with his build. He ran a one of Sensei's Divining Top as well, which I thought was very odd, but it actually worked very well in most cases. Another thing I see a lot is Barbarian Ring as a one of. I personally think it's meh, but it never really came up when I tried it out, so can't tell ya much about that.
June 20, 2016 9:53 p.m.
See, in contrast, I really like swift-spear, but mostly from a modern perspective. I play modern Naya burn, and Atarka's Command/Boros Charm/etc makes her much better. Goblin Guide is still the best one drop for legacy burn because a.) Card advantage doesn't matter when they're dead and b.) Card Info is awesome to play around, especially when you need so much of your gas to hit. I also suggest, though not the most budget, going for the full 12 fetches, and running 8 mountains along with it. It just improves your consistency later in the game by leaps and bounds. Also, yeah. Searing Blaze mainboard, very good, especially with an increased fetch count. Same deal with top. I stay far away from choice cards, however, as cards like Vexing Devil and Browbeat, though seemingly good, are sometimes a worthless topdeck when your opponent is either up on life or up on creatures or up on discard spells etc. Unconditional burn is great no matter what.
July 21, 2016 3:19 p.m.
I think it's not worth running the fetches unless you have Grim Lavamancer. just my 2 cents!
You'll usually be saccing lands to Fireblast in every game, so thinning out lands isn't always what Legacy burn wants to do, unless you get value for them being there.
August 10, 2016 9:57 a.m.
I love burn. Since I started playing in 1995, I have always had a burn deck. Over the years I have found Incinerate to be better than Lava Spike. I know it isn't as efficient but the fact that its an instant can not be overstated. I have also had much success with Guerrilla Tactics through out the years again since it is an instant and when you get hit with Hymn to Tourach or Liliana of the Veil or what ever its great. Lately I have become a fan of Vexing Devil since he is a very efficient card in the deck, and tettsui77 is absolutely correct about Flame Rift, again super efficient for your deck, and ClassyShinobi is right about Searing Blaze. I have stopped using Grim Lavamancer, and 19 lands I feel is to much. 16 gets the job done, Fireblast I don't think needs to be a 4-of 3 is fine, or even 2 (maybe), since its really just a finisher. Now what ever you do just be thankful burn is no longer playing Ironclaw Orcs.
August 16, 2016 9:04 p.m.
Running more fetches I feel is largely a meta call, for example if youre against a lot of DnT or Stifle, or Deathrite Shaman I'd say run more basics. Otherwise, yeah, more fetches fuels your grim lavamancers and thins your deck more. I would also like to say that I disagree with the person above me, stick with 19-20 lands, it's the most trusted because it is the most consistent, and if there is one thing burn should have a lot of its reach. And for Searing Blaze, some people like it, some people don't. Really I think that's also a meta call. I prefer to not run them just because they can be a dead card, but are less worth the risk than say, Price of Progress.
September 11, 2016 1:34 p.m.
I dont really play legacy so someone can correct me if this is commonplace or something, but i dont think you want to be running 4 Fireblast. seems like a finisher to me. great card to have in hand, but not so great card to have 2 in hand.
September 16, 2016 11:21 p.m.
Normally legacy burn does run 4 fireblast. Really, most games of legacy burn turn into top decking, you don't normally look for or go for quick explosive wins. Combo decks do that way better, and you are way better at top decking than most decks. Since you're likely going to top deck anyway, it hasn't been a big problem in my experience
September 17, 2016 1:04 p.m.
I would also say that you should run more fetchlands if you can afford to, but for me it's mostly because of how much better Grim Lavamancer is with fetchlands. I agree with people saying that Searing Blaze is a great card, but I do think you should note how conditional it is. I would definitely not play four copies in the main, since there are going to be a lot of games where you play against Miracles or Storm or Lands and never have a creature to target.
September 25, 2016 10:44 a.m.
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|Date added||11 months|
|Last updated||2 weeks|
This deck is Legacy legal.