Goblins. The budgetiest of all magic tribes.This is a mono-red Semi-budget goblin deck built upon killing your oppnents before they even get off the ground.
THE BREAKDOWN ~The One Drops~
Goblin Guide- Arguably the best card in the entire deck, drop one on T1 get off 2 damage and begin to get information about your oppnents draws (Sorta. Unless they hit lands)
Raging Goblin- One of the worst cards in the deck, if you don't have a better T1 this is where you go, The 1 damage pressure helps a little bit HOWEVER this thing is what I almost always sac for Goblin Grenade.
Legion Loyalist- The power of the deck, the battalion almost always goes off, which means first strike, and trample. With all the buffs it gets out of hand fast
Goblin Bushwhacker- Haste. Thats all, if you don't have a Goblin Chieftain this is your card it's only temporary but sometimes he's all you need for that last little push
Lava Spike- More face-punching power, helps to close the game out faster
Lightning Bolt- Removal, self explanatory -or- Some more face-punching power like Lava Spike
Goblin Grenade- FIVE. F*CKING. DAMAGE. For one and a Goblin.
~The Two Drop~
Mogg War Marshal- MOAR POWAH. More fodder for the army.
~The Three Drops~
Goblin Chieftain- The pivot of the deck, everything gets haste and +1/+1. With Krenko, Mob Boss I pretty much win, I seriously pretty much win.
Goblin King- Mountainwalk. It doesn't matter much, but some extra buffs are okay
~The Finisher~
Krenko, Mob Boss. Just Read him, you'll see, why hes the Finisher.
~The Future~
Once I get the remainder of cards for this we'll be good to go for modern tournaments, so I'll have those reports up as soon as I can. Feedback welcome! Thanks for viewing!